General > RANT
DB looks like it is slowly dying
Botsareus:
--- Quote ---and remember how much the global variables in VB6 bugged me last time I had a look at it.
--- End quote ---
Well first of, thank you for finally replying. It was beginning to get me worked up a little. I did not even know you helped on vb6 at some point. I know the 'visual' part of vb6 is lagging big time, but, I do prefer to program that way (just me.) All I am saying is it will not hurt for you to give it a shot if we do not figure it out in the next couple of days as I got plans.
Thank You
- Bots
Numsgil:
The F1 arena is small enough that I'm not sure it is actually possible for an endless battle, even with infinite nrg (well, as long as combat does more damage than chloroplasts could gain). Could run like molasses but eventually I'd expect one or the other bot to win, if for no other reason than they'd physically run out of space to do anything but battle.
May be worth considering adding it until such time that the problems become evident. And then we can either rebalance the chloroplasts or remove them from league combat, depending on the exact situation.
Botsareus:
The other problem with having chloroplasts is that some robots (in relatively rare cases) may use these memory locations to do something else.
I think we should just add a chloroplast enabled version of the F1 league honestly. Call it the 'Chloroplast League.'
--- Quote ---Some fights can take ages already
--- End quote ---
I did add time limit on a league round btw.
--- Quote ---may need to rebalance the chloroplasts
--- End quote ---
Fun fact:
As you may be aware I am experimenting with my survival evolution methods again. On two occasions the 'mutating' robot evolved chloroplasts vs the 'base' robot. Which basically led to a nice stable ecosystem where none of the opposing robots where losing. This is what led me to put that 'disable chloroplasts' check-box in the first place. Therefor, imo the chloroplasts are very well balanced right now. They suite there purpose.
Moonfisher, if you still can not get it to work and I am away:
Look under
--- Code: ---MDIForm1 > MDIForm_Load() > Select Case x_restartmode
--- End code ---
If it makes it this far then the league round should start up correctly.
Peter:
Indirectly the alge bot that's in a fight can be used as a infinite energy source. The main reason I was interested in the feeding rate was because I assumed league bots could use it too. I think the damage league bots can do should be quite a bit more than chloroplasts could generate. If chloroplasts can I'd say they're overpowered.
Edit: just as a clarification.
1. Pick bots at 'random(or whatever order)' and generate a stepladder league one by one.
2. Bots are deleted from the initial picked folder then put in the db/leagues folder, with 1 -, 2 - put in front of filenames to show the position.
3. No support to run against already existing stepladder leagues, to update a league with a new bot.
--- Quote from: Botsareus on April 03, 2014, 08:46:44 PM ---Try this one, hope it works:
--- End quote ---
nope, still popping up in front at each restart.
Botsareus:
--- Quote ---I think the damage league bots can do should be quite a bit more than chloroplasts could generate.
--- End quote ---
I get it now. Good call. I will lower the chloroplast rates to what they where before.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version