Code center > Confirmed & Outstanding bugs

Weird teleporter problem.

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Botsareus:
Once I figured out that you can only use file numbers in the range of 1 trough 511 (how quaint) I got the save organism code to work.
Now I only need to figure out why load organism still does not work.

Botsareus:
Testlund, I have faith in this drop  :D
Don't mind that the option tabs open up weird, I will reset them later.

Testlund:
This looks like it might be the real deal; the fix that will take DB to it's alpha state, after 10 years of development. The bots goes through the teleporters as they should.

I'll run this sim through the weekend. Then I'll start a new sim and see how that works. So far this teleporter problem has been very random, so it might take a few tests to be sure.

Testlund:
The problem is still there. Have you tried to run these sims with all the mutation features enabled? The ones you got from me had these features disabled. I still think this has something to do with the likelyhood of this bug to manifest itself.

Testlund:
So if I understand this right there were two things that caused problems with the teleporters. The one that I think you fixed with version Darwin2.46.02BetaH that involved file names/access.

The other seem to involve what's being written into the bot files. It looks now like it's the "Epigenetic Reset" and "Normalize default mutation rates..." on the Mutations tab in "Global Settings" that makes the teleporters unable to teleport. The bots just goes in and disappears.

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