Code center > Confirmed & Outstanding bugs
Weird teleporter problem.
Botsareus:
Ok, the overall speed and stability has been improved.
Testlund:
The problem is still there. If I have the two features I've mentioned above selected bots can't teleport.
Personally I don't mind. I don't think I will be using them in my own sims, cause I don't even know what they do. I've just been testing them to see if they work.
Peter:
I suspect the organism validation looks at something it doesn't recognize. You might throw in a popup if a organism is misformed and look what it does.
Also, it could happen that DB1 loads the file while DB2 saves it and deletes it upon wrong validation. I don't think it'll be as much as 1/3 losses, but can account for some bots. More likely to happen with more cycles/second as directories are at default accessed every 10 cycles.
Botsareus:
I found a very rear accruing error and fixed it. It indeed had to do with 'normalize default mutation rates' It did not happen all the time because of how DB instantiates a new robot. Anyway, try this drop and let me know if it works now.
Just found another related bug, now with sunbelt mutations disabled a robot that is being transferred from such a simulation to one where the stuff is enabled will have zero for these values. This does mean however that if you load a simulation that is pre 2.46.05 the sunbelt mutations will be automatically disabled for all robots.
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