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linkHere once again is the epic list of changes:
- Small bug fix when rename main directory
- Graph Join cancel fix
- Can set to use old color
- DBLaunch major update
- Bug fix with robots not dieing during corpse mode
- Make saves dir if not found
- Restart mode loads correctly
- Randomize seed on restart
- Added music
- Added an option to graph new to display all running graphs
- Graphs are now more user friendly
- Turn cost calculated more accurately
- Better color randomization on add robot
- Implemented DNACOPY cost for reproduction and virus
- Implemented all DNA execution costs
- Update to pipe server name
- Mutation oscillating improved and implemented
- another overflow fix in eye strength formula
- Core code to run and test Chloroplasts implemented
- Bug fix to prevent chloroplasts from going negative
- Bug fix in reading number before store
- Added a soup of new dna commands
- small fix in main global setting explanations
- seconds timer does not update if user form is disabled
- enabled some low level checks in an attempt to stabilize the program and avoid or at least track run-time errors better (It was srprising how little they impacted performance)
- Created more meaningful names for unpow (now called root) and depow (now called logx)
- Fixed error in logx
- mutation ox now between 20x and 1/20 x
- Made energy robots get from waste liner
- Added option not to decay waste shots
- Further Optimization of Chloroplasts
- When corpse forms, Chloroplasts are reset to zero for it
- Added chloroplast cost to F1 rules
- Made the annoying Buoyancy Warning optional
- Now you can disable video automatically when simulation starts
Slime decay rate has been changed from 2% to 1%- Do not prompt for IM when loading from command line
- Mod to buoyancy storage (view help on setboy command for more info)
- Internal help now matches external help
- Tie by touch implemented
- Fix for epigenetic memory copy by birth ties implemented