Code center > Solved Bugs
Chloroplast cheaters
Panda:
I can't see how that code could be messed up like that, though. I looked at the settings and the threshold is higher than any bots waste.
Botsareus:
--- Quote ---I looked at the settings and the threshold is higher than any bots waste.
--- End quote ---
What settings? And, who cares it is just waste...
edit: Panda, I want you to make the decision on should we have altzheimers effect .mkchlr or not by the end of the day.
Panda:
I think it shouldn't be bypassed, it is just like every other memory location, but I think for robots to have such a high number of memories messed up like that with waste 40* smaller than the threshold there must be something else wrong.
Panda:
Unless they temporarily had a large amount of waste and got rid of it. Could that have happened in your bot, Testlund?
Testlund:
--- Quote from: Panda on September 08, 2013, 12:38:29 PM ---Unless they temporarily had a large amount of waste and got rid of it. Could that have happened in your bot, Testlund?
--- End quote ---
I'm trying to figure that out. I've been running the two latest beta versions at the same time now on each core with identical sims and it appeared Botsareus never really turned the waste function off, cause they got alzeimers in both instances, but than I realized I should have run with waste treshold set to -1 instead. Lol.
Well, altzeimers seems to work as it should, putting random values in chloroplasts and other places.
I'll run a test with waste treshold set to -1 now to see what happens. :)
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