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DarwinBots 2.46Beta, chloroplast darwinbots is now beta!

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Botsareus:
[Bump]

Making this bump to make sure I did not forget about you guys.
All my Darwin Bot Chloroplasts optimizations where tested this weekend. After I fix 'tiestruggler' and 'ghost waste' I'll do another version drop. (I also did a mod for my pi calculator to use the fastest possible algorithm)


I kinda have an idea why most people abandon this project; They kinda out grow it. They take there skills and move on to money making projects like that wizards game PY is involved with now. Our Senior Administrator  ;) can correct me if I am wrong on this.

SlyStalker:
Do robots have to build/create chloroplasts or are they free?

Testlund:
Bots now needs to have a gene for chloroplast to be veggies, which you can either write or wait until it evolves by itself. So the "Repopulate" checkbox on the species tab and the "Rates for the Average Repopulation" settings on the General tab will only work for bots with the ".mkchlr" gene.

You would also want to have a high number on the "Repopulation cooldown period" if you don't want the whole screen to get filled up with veggies. (I have yet to test this properly myself)

So this now works different from older versions. A bit more information than you asked for, but I think this can be confusing at first.

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