The problem is, if you have a maxpop at 75, and you have a veggie pop 75 >, the veggies just accumulate energy, and a lot of them get up to 32000, even at 5 nrg/cycle/veggie. When the pop goes under 75, 74 for example, all the vegs reproduce (at the extreme) and we get 2 * 74 = 148, which completely schrews up the sim (or so I think), although the energy level is the same, it is just easier for the bots to find possible food....
This problem need to be adressed as soon as possible! I know Num & PY is busy on other things, but it shouldnt be too hard...?