Author Topic: Veggies and bot definition!  (Read 6139 times)

Offline Greven

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Veggies and bot definition!
« on: June 23, 2005, 11:11:04 AM »
I have a dream! In this dream both bots and veggies mutate without problem!

But the problem is that if a veggie mutates, it can 'possibly' get a shooting ability or maybe even a tie-feeding ability! WOW, but then it is unfair for the fair little bots, because the veggies also get free energy (because they are veggies :), doh)!

What about if a veggie get this kind of stuff, it is reverted to bot? or something?

Hope you get the idea!?
10010011000001110111110100111011001101100100000110110111000011101011110010110000
011000011000001100010110010111101001110100110010111100101000001000001111001011101
001101001110011011010011100011110100111000011101100100000100110011010011100110110
010110000011100111101001110110111101011101100110000111101001101001110111111011101
01100100000111010011010001100001110111010000010001001000010100001

Offline Botsareus

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Veggies and bot definition!
« Reply #1 on: June 23, 2005, 11:18:10 AM »
One word: E Grid , found here is Botsareus 50/50 system

Offline Greven

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Veggies and bot definition!
« Reply #2 on: June 23, 2005, 11:19:27 AM »
Can you quickly explain what the 50 / 50 system is? I havent understood it yet!
10010011000001110111110100111011001101100100000110110111000011101011110010110000
011000011000001100010110010111101001110100110010111100101000001000001111001011101
001101001110011011010011100011110100111000011101100100000100110011010011100110110
010110000011100111101001110110111101011101100110000111101001101001110111111011101
01100100000111010011010001100001110111010000010001001000010100001

Offline Botsareus

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Veggies and bot definition!
« Reply #3 on: June 23, 2005, 11:21:20 AM »
Bloody Hell , I cant find my own thread , wait up.

Offline Botsareus

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Offline Botsareus

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Veggies and bot definition!
« Reply #5 on: June 23, 2005, 11:27:26 AM »
There are many interesting topics here , just go to "Specialization, Metabolism, Digestions and Env Grid" in the Suggestions fourm on top, make sure you select "The lest 30 days" change that to "biggining" that way you can view the topics.

Offline PurpleYouko

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Veggies and bot definition!
« Reply #6 on: June 23, 2005, 11:29:08 AM »
This has been discussed at length in other threads (which I would link to if the bloody search system worked on this board). Just look through the old stuff on specialization, enzymes and/or stomachs if you can find them.

Basically the idea is that we blur the line between veggies and robots by giving every bot a bit pattern enzyme digestive process.
Some bit patterns will be for photosynthesis and will enable veggies to take energy from the sun while other patterns will allow other forms of digestion via shots, ties etc.
There is no point shooting if you don't have the necessary enzyme to digest the returned food.

This bit pattern can be hard programmed via a (hashed) pattern in the DNA code or can evolve. It will be limited in that a veggie that gains the ability to shoot and to digest the food will have to sacrifice a bit of his efficiency at photosynthesis in order to do so.
We should be able to get some weird hybrids after some mutations.

Older robots will automatically have an enzyme set assigned to them by the program. Check the autotroph button to generate a pure photosynthesis pattern or leave it unchecked to create a default carnivore pattern that allows both tie feeding and shots but both at reduced efficiency level from that of a true specialist. A bit pattern stored in the DNA file will overrule this so programed and saved evolved species can be reloded with no loss of efficiency.
There are 10 kinds of people in the world
Those who understand binary.
and those who don't

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Offline PurpleYouko

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Veggies and bot definition!
« Reply #7 on: June 23, 2005, 11:30:19 AM »
Nice one Bots.  B)
I couldn't find the darned links to sve my life.
There are 10 kinds of people in the world
Those who understand binary.
and those who don't

:D PY :D

Offline Botsareus

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Veggies and bot definition!
« Reply #8 on: June 23, 2005, 11:33:43 AM »
:D