resently num posted a screen shot , and he says in virsion 2.4 fat robots will be the defult robots. You know why? simple they are using higher resolutions they cant see the robots , so now lets make the robots fater. Gess what: monitors and resolutions and computer speed will always inprove, So what are we going to do? Thats right: make resolutions bigger and bigger and make robots fatter and fatter...
Ah geez bots, you know we can't stay on topic.
resently num posted a screen shot , and he says in virsion 2.4 fat robots will be the defult robots. You know why? simple they are using higher resolutions they cant see the robots , so now lets make the robots fater. Gess what: monitors and resolutions and computer speed will always inprove, So what are we going to do? Thats right: make resolutions bigger and bigger and make robots fatter and fatter...
In the screenshot I posted, the purple robot is the same size as robots are now. It's just zoomed in. It's the
vegs that got
tiny, because they're reproducing faster than they're building body.
This was already in there, bigger bots increased in size. I just fixed a bug in calculating radius and made more routines use it.
I assure you, you're going to love 2.4. It's going to be awesome.
More on topic, robots learn to tie to things from time to time. It's not a new development, they always have. All they have to do is store to .tie all the time.
The problem is learning to feed through that tie, or use it for anything. The controls are just too complicated for it to learn in a finite period of time. If we had four years to run the simulation maybe...
Feel free to keep evolving a bot in the version of DB you have. THere aren't any rules that say you have to have the latest version. But the next release will have realistic physics. Alot of things are already falling in place just by consequence of the new physics.
Angular momentum, for instance, of tied bots. A few other things too. It's amazing what a system that's designed correctly can do. The old physics were more or less haphazard and spagetti code.