Bots and Simulations > Bot Tavern
Bots with Feelings
Numsgil:
You mean if a tie attempt was successful? Easiest way is if the number of ties increases. It's not foolproof, but it's just about. I can't remember what sysvar handles that. numties I think it's called.
Ulciscor:
More than that; if I have 4 ties a,b,c & d, I want to be able to tell which ties are intact and which aren't
PurpleYouko:
Sounds like we may need to introduce a "ping" command.
We could use a,b,c to address the internal tie array and numbers to address the tie phases.
"ping a" would return 1 if there is currently a tie in the first tie array position.
"ping 12" would return a 1 if there is currently a tie with a phase of 12. 2 if there are two ties with a phase of 12.
If this would be helpful then it could very easily be added.
Endy:
I like the idea of a ping function(states of 1 or 0 would be useful), with all of these new ties and tielenX/tieangX it'd be useful to know which ties are actualy being used. So far I've just randomly stored the same value into all of them in hopes of hitting the right tie.
I've looked into finite state machines, made some progress into figuring out how to use math to make true/false/other statements (and, or, xor, not). Using in/out memloc and tmemloc set at 1, 0, -1. It's possible to communicate up to a max of 81 different states between bots.(for more info just ask) I still haven't worked out a practical use, but maybe you could use it for a neural net somehow.
Numsgil:
Just a note at some point I thought I'd like to add 3 more in/out pairs (for use in communicating coordinates especially.) I don't think I did it in 2.4, but I'd have to check. Just throwing that out here. Ulc's post reminded me of it.
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