Bots and Simulations > Bot Tavern
Bots with Feelings
Ta-183:
SF2.1 uses a system that could be described as one step away from 'feelings', pertaining to the bots situation rather than its experiences. Its behavior (what it is doing, what it will do, what it won't do, like it will run from an enemy if its health is low but not if the health is good and it will eat if it sees food an it isn't doing anything more important, like RUNNING AWAY) is determined by what it sees and what it knows about itself, such as it health and if there is any food nearby, or enemies. SF2.2, which was planned but dropped because it would have been a nightmare to program, would have used a rudimentary (in a very loose sense of the word) system that could actually be called it's 'mood', which would control which eye control system it would use, whereby it would normally use the complex eye-switching system envisioned for SF2.2, but if it got confused a lot or didn't work, it would get 'frustruated' and revert to 2.1 eye control.
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