Eventually after a few million cycles (usually less than 20 accumulated mutations) they all just sit there and ignore everything around them till they die.
This and the spinning PY is describing is actually what I always get to!!!???
Why is that? I often have atleast around 500 bots, but suddenly, 495 of them
starts to spin on the spot, and they die out. The last 5 runs maddely around to find food and die! PING! The sim is over!!!
What I also wrote in the evo sim topic, I think the problem with DB is not lack of complex envoriment, but because the DNA structure is so tight that most mutations are bad, and it is so complex we have a very hardtime to find the problem/bugs, because so much can interfere with this: All the genes of a bot etc.
Few people have the time or opppertunity to run sims worth 10 millions cycles or more, and therefore then simple answer to that is setting the mutation rates high (meaning more mutations), this is not desirable, and a lot of mutations, as pointed out by shvarz, in a short time makes bad sims, because natural selection have a hardtime to pick out the best bots(you know what I mean).
Over the weekend I will try to stechout a new DNA system, and post it. I know this is a tabu, but I think if we need to get over the last edge we need a new DNA structure.
Taking into account that it will not make the older bots incompatible with the new system, and I know it will take 100 hours of coding and very much is need to change, but we need it! I would volentieer to help coding if needed!