Thanx all B)
I'm on work right now, so it will be very short.
The first 3 or so is purely based on 'Tierra' or 'Avida'.
The fourth on 'Echo' and 'Tierra'/'Avida', a combination of the two, not very succesful.
The fifth based again on 'Tierra'/'Avida', very much like them.
My sixth were made just before I re-discovered DarwinBots, based on 'Echo' and lot of my own ideas, a few other amatuer AL (Ant simulation among others, can't remember all of them), and 'E-den'.
This AL is called 'SoL' (Sun in danish), short for 'Simulation of Life'.
'SoL' containes graphs, genalogic-tree, SEED-value function (very important for me, and every ALifer), a counter for all different bots (if a daughter is different from its mother, it will increment this counter and save the genome to a file) and alot of other stuff.
'SoL' is not about behavior as in DB, but on survival, meaning if a 'bot' is over its treshold for reproduction, it will reproduce. Bots fights each other for food, the winner of the fights is determined by the genome, and do not mean complete death of one or the other, just like DB. (very short description)
For me speed is essentiel, and I did optimize my code to around between 600-1000 cycles/sec, for about 400 bots (cant remember the exact numbers), for a genome of length 100.
The genome consist of 8 different DNA-commands, A, B, C, D, a, b, c and d.
Different combiantion of the 8 DNA-commands gives different functions etc. (like in the real world, 3 DNA-bases gives a amino-acid and many aminoacids gives a protein etc.)
This system is very versatile, and I think it would be very nice to implement in DB, and gives better mutations, though it would be very hard to do it.
'SoL' is not finished yet, and I think it never will be.