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Greven Introduction!

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shvarz:
Hmm, my sims go through about 50,000 bots for each million cycles...  The tree created would be un-usable and would take up tons of space if DNA of each bot is saved.

Greven:
My tree only took succesfull 'bots', meaning if they got over a certain treshold they would be saved, and incooperated into the tree. Much better, than saving every mutant, which would be crazy, 'cos some of my sims reach beyond 1,000,000 bots, and only 500 or so were treshold genomes, meaning they got at least 10 (I think) or over in population, meaning they were more or less better fit than others (I know it is rather arbitary, but still the only way to do it, when there is no exact fintness function)

Greven:
Botsareus do you have a hp on 'PusherBots'?

Numsgil:

--- Quote ---My tree only took succesfull 'bots', meaning if they got over a certain treshold they would be saved, and incooperated into the tree. Much better, than saving every mutant, which would be crazy, 'cos some of my sims reach beyond 1,000,000 bots, and only 500 or so were treshold genomes, meaning they got at least 10 (I think) or over in population, meaning they were more or less better fit than others (I know it is rather arbitary, but still the only way to do it, when there is no exact fintness function)
--- End quote ---
You're right that it's a little arbitrary.  I would stear away from any artificial fitness function.  The point of DB is that there is nothing that decides fitness beyond a bots ability to survive, just like in real life.

When you create artificial criteria, you can generally speed up evolution towards that simple goal, but you'll rarely, if ever, see anything really interesting or new that you didn't expect to see.

Botsareus:
Whats "hp"?? you mean help files or hyper link? I resently wrote a "Read Me"...

I only got the physics done really and some code-editor work, so not really mutch too see yet.

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