Code center > Bugs and fixes

Is this a bug?

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Numsgil:
But if they can't mebo it fast enough...

And pwaste levels slowly rise too.

PurpleYouko:
Veggies were designed to never, ever build up either waste or pwaste. Unless something has been changed or broken with "feedveg2" or calls to it, this should not be possible.

It is possible that waste could very briefly cross the waste threshold in an alga that actively spends energy (like Grexa).

I have noticed that for some reason, .fixpos often gets set to non-zero in robots that are suffering from Altzheimer's. his means they can't move no matter how hard they try. This quite often happens in sims with older (pre-waste) robots like I-Flamma.

Shen:
I've done a bit of testing and waste does indeed cause bots to make large amounts of shell. However Ive also seen bots accumulate large amounts of waste in very short periods, like 1000 in a few dozen cycles. So something is broken there me thinks.

Hmm, related bug. It seems collisions move fixed bots.

PurpleYouko:

--- Quote ---Hmm, related bug. It seems collisions move fixed bots.
--- End quote ---

Already noted this in a different thread and I have already fixed it in the latest release of 2.36.5 on the old FTP. Also allows my Inchworm bot to work properly again.

shvarz:
Update:  Here is what I noticed: The "slow" bot can be turned into "fast" bot if it's speed is increased artificially.  I make a "fast" bot to crash into a slow bot and give it some momentum.  After that the "slow" bot runs fine on its own.

My guess is it has something to do with the way acceleration/decelaration/friction are calculated, becasue I started to see this problem when firction got pretty high.

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