Author Topic: eco 2.0  (Read 938 times)

Offline Botsareus

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eco 2.0
« on: May 21, 2013, 02:56:39 PM »
Well, the first think I am seeing right from the start is the fact that the simulation is larger, the 'ledge' is further away from the top of the screen. Therefor, robots generally do not stick to the top of the screen like the 1.0 run. However, there are still some robots here and there that sit on the top of the screen anyway.

Offline Botsareus

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Re: eco 2.0
« Reply #1 on: May 21, 2013, 04:34:23 PM »
update:

The vegys evolved a nasty mutation where they reproduce more often. This lead to the sexbaus population reduction by 50% and no sexbaus on top of the screen. The good news is this lead to corpses consistently forming.

Offline Botsareus

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Re: eco 2.0
« Reply #2 on: May 22, 2013, 05:30:20 PM »
update:

overnight vegys returned back to normal, I got home at 3:30pm vegys are nasty again. The big change is the robots are consistently reproducing with 3 to 5 little babes instead of splitting in two.

Offline Botsareus

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Re: eco 2.0
« Reply #3 on: May 25, 2013, 03:54:40 PM »
Ended up terminating the run; Nothing interesting was evolving.