I'm aiming for an alpha release sometime in the next two years that will be a bare bones skeleton of a program, and on to that I'll start adding the more interesting elements. The problem is that it's so fun papercrafting how various gameplay type things might work together it's easy to never actually program the more pedestrian things that are needed to have a working program. So I've put a personal moratorium on those sorts of features, beyond just acknowledging that I'd like to look in to them at some point.
For an alpha release, my initial aim was to have bots that couldn't connect in to multibots, with only shots to feed and damage each other, and some basic splitting for reproduction, and leave out everything else for later. I'm kind of cheating right now working on fluid, though. :/