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Nitus:
Yes, but even tweaking the repopulate function causes the veggies to tend to clump.
 
For my purpose, I was adding veggies manually specifically where they were furthest away from the nearest clumps of veggies, so that the field was always covered with scattered clumps that were roughly equadistant from each other.
 
Basically the only way to do a forced evo sim like this is to be there at all times while the sim is running so that you can monitor and alter conditions on the fly. That's why I spend literally 13 or more hours over a two day period monitoring the sim.
 
Of course, since the C_Anscestralis bot is so simple to begin with, the bots never really evolved much beyond a better movement and reproductive strategy.

PurpleYouko:
That sounds like a whole lot of work

Nitus:
Work? It was fun! :0
 
Letting a sim run on auto doesn't cause the bots to evolve sensible behaviors - they just learn to feed mindlessly. You have to monitor it to make the results count.
 
Besides, I had the friction cranked and I needed the veggies to be equidistant so that the bots would either develop a sensible movement strategy or else die.

PurpleYouko:
Then again I always find evo sims a lot of work. That is why I work mostly on Battle Bots
When I am not spending hours programming the new releases that is. I haven't actually designed a bot for months now.
I guess what I really enjoy best about DB is programming it  :D

Nitus:
I'm trying my hand at writing a simple bot, but that's because the bot code is kind of simple. As for any real programming, I stopped in 89 at qbasic. :)
 
BTW, for a fps bot to work like this it would have to be constantly shooting, which might work but would seriously bog down the game. But who cares. I'm hooked on DB.

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