I agree with Shvarz and Nums on the fact that the new system is more realistic than the old one. The old one was not designed to be realistic, but essentially for:
1) having stable simulations, with a good bots/vegs ratio (the more vegs, the slower the simulations) by:
2) avoiding starvation by boosting up vegs growth when to few were in the sim
3) avoiding overgrowth of population cutting the energy input when it as too much.
So the idea was something like: the simulation is like a universe: inside it, the total energy is constant, it can only move from vegs to bots and vice versa. This is not realistic, since Earth is not a closed system, as a constant amount of energy comes from the Sun.
If you manage to get such an open system stable and "playable", then it's ok.