Bots and Simulations > Internet Mode Commentary
New IM Commentry Thread
Billy:
--- Quote from: Moonfisher ---I'm not sure you managed to spread those... I think if your sim was open and normal bots came in it shouldn't be too long before the sim froze, when a bot got infected.
Anyway haven't seen any flyfruit, but I'm glad. I have a sim running with spinners mutating freely and A_minimalis which had turned cancerous.
Got this new alge in though:
(Called Effero Zero)
[div class=\'codetop\']CODE[div class=\'codemain\' style=\'height:200px;white-space:pre;overflow:auto\'] 0 0 0
'''''''''''''''''''''''' Gene: 1 Begins at position 4 '''''''''''''''''''''''
start
*.timer abs 4000 mod 4 mult 8000 add 6000 8000 *.daytime -- - mult add angle 628 add .setaim store
*.eye9 0 !=
4 .focuseye store
*.eye1 0 !=
-4 .focuseye store
*.eye8 0 !=
3 .focuseye store
*.eye2 0 !=
-3 .focuseye store
*.eye7 0 !=
2 .focuseye store
*.eye3 0 !=
-2 .focuseye store
*.eye6 0 !=
-1 .focuseye store
*.eye4 0 !=
-1 .focuseye store
*.eye5 0 !=
0 .focuseye store
*.refeye *.myeye =
*.eye5 0 =
or
*.tin1 0 =
and
*.tin5 0 =
and
*.numties 2 <
and
*.timer abs 4000 mod 4 mult 8000 add 6000 8000 *.daytime -- - mult add dist *.totalmyspecies 300 add >
and
*.timer abs 4000 mod 4 mult 8000 add 6000 8000 *.daytime -- - mult add dist 2000 div 3 add .dn store
true
*.timer abs 4000 mod 4 mult 8000 add angle 6000 8000 *.daytime -- - mult add dist 1000 div 2 pow - 21 add 0 floor .dx store
*.tin5 -4 2 *.daytime mult store
*.eye1 0 !=
*.eye2 0 !=
and
*.eye3 0 !=
and
*.eye4 0 !=
and
*.eye5 0 !=
and
*.eye6 0 !=
and
*.eye7 0 !=
and
*.eye8 0 !=
and
*.eye9 drop 0 !=
and
*.timer abs 4000 mod 4 mult 8000 add 6000 8000 *.daytime -- - mult add dist *.totalmyspecies 500 add <
overbool
1 .tout5 store
*.eye5 0 !=
*.timer abs 4000 mod 4 mult 8000 add 6000 8000 *.daytime -- - mult add dist *.totalmyspecies 2600 add <
and
.tie inc
200 .fixlen store
*.timer abs 4000 mod mult %=
8000 add 6000 8000 *.daytime -- - mult add dist *.totalmyspecies 6000 add >
*.numties 0 >
and
.deltie inc
*.tin1 0 !=
*.tin1 *.tin2 angle .setaim store
*.robage 0 =
7 .ploc store
*.shflav -1 =
*.poison 100 <
and
20 .mkpoison store
1 .tout3 store
0 .shflav store
*.tin3 1 =
*.poison 100 <
and
20 .mkpoison store
*.shflav -6 =
*.shell 100 <
and
20 .mkshell store
1 .tout4 store
0 .shflav store
*.tin4 1 =
*.shell 100 <
and
20 .mkshell store
*.eye5 0 =
*.nrg 4587 >
and
50 .repro store
*.timer 400 mod 360 >
*.timer 400 355 sub mod - .dx store
mod 900 *.timer 890 >
*.maxvel - .dn store
*.maxvel 2 div .dx store
.deltie store
stop
'''''''''''''''''''''''' Gene: 1 Ends at position 396 '''''''''''''''''''''''
Seems to stick to the corners of the sim, sort of like Shrinking Violet that always crossed edges to shake off predators.
It also looks like it's gonna whipe out the spinners... but kinda suspected it wouldnøt take much to disturb mutated spinners It's too coustomized for F1.
--- End quote ---
I'm afraid that was me, and it's Effero Sero actually. Ashton made it.
ashton15:
You need to make your sim above 32000 by 32000 for it to work properly, you'll see what happens oh and Vox Addo is finished
Moonfisher:
Think it's too late for that, the version i have now has 118 mutations.
I think it's because of spinner causing bots to use .mrepro
[div class=\'codetop\']CODE[div class=\'codemain\' style=\'height:200px;white-space:pre;overflow:auto\'] 0 0 mult
'''''''''''''''''''''''' Gene: 1 Begins at position 4 '''''''''''''''''''''''
start
*.timer abs dropbool
mod 4 mult add 8000 angle 628 add .setaim store
*.eye9 0 !=
4 .focuseye store
*.eye1 0 !=
-4 swapbool
511 *.eye8 0 !=
3 .focuseye store
*.eye2 2 !=
-3 .focuseye store
*.eye7 0 !=
.dn store
*.eye3 store
511 -2 *.eye6 0 1 - !=
511 0 !=
-1 .focuseye store
*.eye5 -39 0 store
add *.refeye =
or
<
=
-7 =
and
*.numties 2 <
and
*.timer abs or
. store
8000 add 6000 *.daytime -- -
'''''''''''''''''''''''' Gene: 1 Ends at position 89 '''''''''''''''''''''''
'''''''''''''''''''''''' Gene: 2 Begins at position 90 '''''''''''''''''''''''
cond
add *.totalmyspecies 300 add start
dropbool
*.timer abs 6000 add 8000 8000 sqr 2000 div 3 add 457 2 true
*.timer abs 4000 mod sqr 6000 8000 *.daytime -- - dist 1000 pow - 21 2 div angle 0 floor .dx store
*.tin5 -4 2 *.daytime mult store
*.eye1 0 !=
*.eye2 0 !=
and
*.eye3 0 !=
0 !=
and
*.eye5 0 !=
and
*.eye6 0 !~=
and
!=
<
0 *.eye7 and
>=
*.eye8 0 !=
and
*.eye9 drop !=
and
mod 4 mult 8000 *.timer abs 4 mod 4000 mult 8000 6000 8000 -- add dist *.totalmyspecies 2600 <
and
.tie inc
abs *.timer 469 200 4000 mod mult %=
8000 add 6000 *.pleas -- - - mult add ceil *.totalmyspecies 6000 add !=
*.numties 0 >
and
.deltie inc
*388 angle .setaim store
*.robage 0 =
7 *.shflav store
-238 834 =
*.poison 100 <
and
20 .mkpoison store
1 .tout3 store
1 & =
*.poison 100 <
*.shflav store
pow 826 20 and
-6 =
100 <
and
20 .mkshell store
true
1 .tout4 store
0 .shflav store
100 -118 *.shell =
1 *.tin4 <
and
20 822 *.eye5 0 =
.repro store
*.timer 400 mod 360 sub 4 - store
mod 900 *.timer 923 >
*.maxvel - .dn store
*.maxvel 2 dup .dx store
.deltie store
stop
'''''''''''''''''''''''' Gene: 2 Ends at position 313 '''''''''''''''''''''''
Houshalter:
Hey, I finally got the internet mode fix up, at least for the moment untill my antivirus eats it. Anyone on now?
Billy:
Real IM is working now, kind of. The internet population graphs aren't working, but bots go to and fro. I'm using it instead of the hack now.
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