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Nvidea article about circle (sphere) colissions..
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Topic: Nvidea article about circle (sphere) colissions.. (Read 3442 times)
peterb
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Posts: 148
Nvidea article about circle (sphere) colissions..
«
on:
May 04, 2010, 04:42:37 PM »
Some deep background on collision detection math, and how to do it fast; well its from nvidea they benefit from explaining it.
http://http.developer.nvidia.com/GPUGems3/gpugems3_ch32.html
Although couldnt see the link in the article but the above url reads GPU... and yes its done in CUDA so this routine offloads the CPU !!!!
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Last Edit: May 04, 2010, 05:36:10 PM by peterb
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Numsgil
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Posts: 7742
Nvidea article about circle (sphere) colissions..
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Reply #1 on:
May 05, 2010, 02:03:58 AM »
Yep, GPUs are really really powerful for a very, very narrow range of problems Physics being one of those problems. I plan to (eventually) leverage CUDA to improve the performance of some of the core algorithms for DB3.
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Nvidea article about circle (sphere) colissions..