Author Topic: Nvidea article about circle (sphere) colissions..  (Read 1045 times)

Offline peterb

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Nvidea article about circle (sphere) colissions..
« on: May 04, 2010, 04:42:37 PM »
Some deep background on collision detection math, and how to do it fast; well its from nvidea they benefit from explaining it.


http://http.developer.nvidia.com/GPUGems3/gpugems3_ch32.html

Although couldnt see the link in the article but the above url reads GPU... and yes its done in CUDA so this routine offloads the CPU !!!!
« Last Edit: May 04, 2010, 05:36:10 PM by peterb »

Offline Numsgil

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Nvidea article about circle (sphere) colissions..
« Reply #1 on: May 05, 2010, 02:03:58 AM »
Yep, GPUs are really really powerful for a very, very narrow range of problems  Physics being one of those problems.  I plan to (eventually) leverage CUDA to improve the performance of some of the core algorithms for DB3.