New Installer for Dawinbots 2 Released.
Hi jayJust thought I would send you my updated source from 2.36.2I fixed a bunch of bugs that were reported last week and also made a few further mods to ties and robot shapes. here is a brief list of stuff included.Physics Bordercols:--> Removed bouncing off sides as it was causing phantom shots when robots got stuck on the wrong side of the edge. Replaced it with code to make robots stop at the edge. I don't like the bounces anyway. That is why we have the *.edge function that I added about a year back.Shots module Sort-shots and Update-shots: --> fixed shots wrapping around while not torroidalConsole form - Cycle: --> Fixed veggie feeding rate.Form1 code: --> Loads of stuff in here but mainly to do with the graphic drawing routines. Click the smiley icon now and bots become triangles. You can change the number of sides with a single variable "sides" in the "drawrobper" routine. Plan to make this value part of the individual robot files so that it can be defined from DNA files and mutated.Changed thickness of ties to see how they look. Much skinnier now and I think I prefer them this way. They used to be even smaller prior to V 2.12.Ties: --> increased maximum ties to 4 (also thinking of max tie numbers being related to rob shape so that this is defined in DNA and is mutatable). Options: --> Modified all places where the mutarray is accessed. The loops only run to 13 in many places. This needs to be 14 or the new control in the mutations panel never gets set to the correct (or default) value when a robot file is loaded.That is all I can remember for now so I am just sending the entire source code. Just check the "modified" dates on the files to see what has been changed. Most stuff was done on the 8th.