Bots and Simulations > Simulation Emporium
New zerobot simulation
Drognan:
I was wondwring when is good time to introduce costs. What is best cost settings to start with?
Testlund:
I'm looking into this right now, trying to figure out the best cost settings. Apparently there are some oddities with it.
Just keep it low, below 0 and use Dynamic Costs once the population starts to slow down your sim.
Testlund:
By the way I recommend using Ageing Costs together with Dynamic Costs otherwise there will be selective pressure for bots to do nothing.
You can set it to:
Age Cost: 0
Begins upon reaching: 0
Increase by: 0.000000001 (will be displayed as 1E-09)
I did this calculation for movement and rotation costs:
32000 / 24 / 60 /60 / 32 = 0.011574074074074074074074074074074 (1.157407E-02)
Hehe.
Drognan:
--- Quote from: Testlund ---By the way I recommend using Ageing Costs together with Dynamic Costs otherwise there will be selective pressure for bots to do nothing.
You can set it to:
Age Cost: 0
Begins upon reaching: 0
Increase by: 0.000000001 (will be displayed as 1E-09)
I did this calculation for movement and rotation costs:
32000 / 24 / 60 /60 / 32 = 0.011574074074074074074074074074074 (1.157407E-02)
Hehe.
--- End quote ---
Wow respect man! How did ou do that???
Testlund:
Just some funny calculation I came up with. I use time, beat patterns and bytes as rules for how I set up my sim.
175 zerobots with lowest field setting will run the sim at close to 32 c/s at normal speed setting and if the morphological cost is 1.157407E-02 and they start out with 32000 nrg they will live for about 24 hours if they constantly shoot, turn or swim without gaining energy (at least in theory).
An animation speed around 30 cycles looks most realistic imo.
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