Bots and Simulations > Simulation Emporium

New zerobot simulation

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Drognan:

--- Quote from: bacillus ---
--- Quote from: Drognan ---Is this good time to introduce costs? There is over 400 zerobots with 900 zeroes in sim, other species are stuck below 10. Sim is draging like a dead cow by now, 1,6 cycles per sec.
--- End quote ---

Wow. At this point, I'd be getting 10 seconds per frame  

--- End quote ---

It's a new laptop, dual core   , now there are 500 bots, same speed

Drognan:

--- Quote from: Numsgil ---Are you judging "first" based on real world time or number of cycles?  3600 bps will make any sim chug.
--- End quote ---

real world time, but these zerobots, and zerobots with 3600 zeroes were introduced into the sim in the same time so I guess that it's the same.

Now about those costs.... anyone?

Numsgil:
You can always try to introduce aging costs and the like.  But basically the costs can have unpredictable results at times, so it's less a science and more a fiddle-with-the-knobs-until-you-get-it-right.  I'd say morphological costs (costs for moving, shooting, etc.) are better than arbitrary costs like aging.

ikke:

--- Quote from: Numsgil ---You can always try to introduce aging costs and the like.  But basically the costs can have unpredictable results at times, so it's less a science and more a fiddle-with-the-knobs-until-you-get-it-right.  I'd say morphological costs (costs for moving, shooting, etc.) are better than arbitrary costs like aging.
--- End quote ---
I usually start by adding ageing cost first. This puts a premium on shorter reproduction cycles and speeds up evo. Usually when introducing other cost I relax ageing cost temporarily.

Drognan:
OK, contest is over, zerobots with 900 zeroes started shooting and reproducing and devastated all other species. So, I guess more zeroes or random numbers doesn't always  guarantee survival. Oh, btw, zerobots with 30 zeroes never developed even reproduction.

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