If anybody is interested in creating a multibot, I'm free for the next few days, so will have time to start a commune bot project. The idea is to have a bot that has several specialized cell types, each of which follows a set behaviour. Feel free to work on your strength, be it creating a competitive cell, creative strategies, communications etc. I don't really care how good you are, the idea is not to make the best bot, or even a bot that can survive against other non-veggies, but to create a diverse and interesting multibot. I can probably handle the main structure; to start, the following cells will need to be implemented:
-Body cell-this will tie everything together, and handle communications, food sharing etc. I should manage this as long as all required inputs and outputs are documented.
-Tentacle cell-the idea is to have these cells spawn a straight line of tentacle cells-the one connected to a body cell is the root, the tip is the feeding cell and the middle ones are tentacles that move the tip. Ideally, they won't generate information, but will be able to read information, so not to disrupt the body cell's mechanism.
-Eye cell-these will feed info into the body cells about food, which then get transmitted through the body and read by the tentacles.
-Brain cell-these cells will read multiple eye cells and send compiled information to the root body cell (not required, but could make it easier)
-Reproduction cell-asexual for now. This bot won't neccessarily interact much with the rest of the bot, but is important as any new cells it spawns must NOT connect to the main organism.
We'll see how we get this bit down before coming up with more elaborate body bits, so we can get a feel of standard interaction techniques.
So who's game?