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Darwinbots Forum
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Evolution and Internet Sharing Sims
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costs
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Topic: costs (Read 3330 times)
jknilinux
Bot Destroyer
Posts: 468
costs
«
on:
December 21, 2009, 04:02:08 PM »
OK, so what are the best costs for an evosim? Right now I'm using F1, but I don't know if that's actually the best way to go... What are your favorite cost settings?
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Numsgil
Administrator
Bot God
Posts: 7742
costs
«
Reply #1 on:
December 21, 2009, 05:24:54 PM »
If it's a zerobot sim you might be best off with no costs. For other sims I avoid genotype costs (costs for stores, etc.) and stick strictly with costs for substances (shell, slime, etc.) and maybe a cost per bot or cost per body.
«
Last Edit: December 21, 2009, 05:27:52 PM by Numsgil
»
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jknilinux
Bot Destroyer
Posts: 468
costs
«
Reply #2 on:
December 21, 2009, 05:34:54 PM »
Does the condition costs setting affect inline conditions? Also, if I'm trying to keep a bot as a single-store bot, what store costs are reasonable?
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Numsgil
Administrator
Bot God
Posts: 7742
costs
«
Reply #3 on:
December 21, 2009, 07:08:25 PM »
I think so, but Eric added inline conditions so I don't know how clever he was about it.
You can try adding a cost to store, but I think you'll find that you can easily cost your bots out of existence.
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costs