Bots and Simulations > Tips and Tricks

NO MORE OVERFLOW

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Numsgil:
No Bots, they're both mutating.  But one is mutating his rates of mutation and the other isn't.

Botsareus:
Interesting, I will try it.

Botsareus:
NO NUM, THE ROBOT WITH THE RATES CHANGING WINS! AND THIS IS IN THE "NOT WORKING" VIRSION WITCH IS THE DOWNLOAD FROM THE NEW FTP DB 2.36.2 WITCH PY DID NOT FIX YET.

Numsgil:
Bots, I told you you have to do it more than once.  Two identical copies of the same bot will eventually battle each other until only one is left.  Set up a statistical experiment where the winner has to have won half(number of rounds) + sqr(number of rounds).

Carlo:

--- Quote ---For example if I run my killer multibot Dimacheri with mutations it will definatly lose against a non mutating version ...
--- End quote ---

I think this happens because fighter bots are designed to be perfectly fit in their own environment, and also because they have no redundancies, etc. You should take for the try some evolved bots with all their "junk dna", as it was c. circumgirans.

Anyway, why doesn't anybody take care of all these tries - also those suggested by numsgil-? It would be extremely interesting to make a serious study, with all the numbers, graphs, etc., from the biological point of view. Shvarz, are you reading this? What do you think about it, a statistical study of the (possible) advantage given to a species by a mutation rate in an alife sim?


--- Quote ---Although one of Carlos points gave me an idea. The arena in DB pretty much stays the same so mutations aren't needed as much to adapt to new climates.
--- End quote ---

Hmmm... and what about a programmable change of environment, say: "in the next 10 million cycles, slightly change friction (or costs, or whatever else) from <startvalue> to <endvalue>". They you go to sleep, and the morning after...

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