Bots and Simulations > Tips and Tricks
NO MORE OVERFLOW
Endy:
The bots can mutate "naturally" without setting any mutation rates. With waste occasionally a bot will store something in mrepro. I haven't done any long term experiments yet but it's interesting to watch.
Endy B)
Carlo:
--- Quote ---The bots can mutate "naturally" without setting any mutation rates. With waste occasionally a bot will store something in mrepro.
--- End quote ---
Oh God, my knowledge of DarwinBots is sooo outdated.
On the other side, sometimes a find asking myself - possible that they _really_ know each of the tons of interactions rules they have put in it? :)
Numsgil:
--- Quote ---If evolution works from the individual's point of view, and species evolve, this must be because mutating is in the individual's interest.
--- End quote ---
Close. Remember that real organisms can't really control thier own mutation rates. When they copy DNA, they try very hard to keep it as accurate as possible.
So my point is that species evolve because individuals can't control their own rate of mutation.
That's my hypothesis anyway. Try a sim with two teams: one with rates of mutations rates of mutations set to like 1, the other with set to 0. Keep the simulation settings changing from time to time. Run it a few times (note that Dom Inv can beat itself in a sim with 0 mutations within a few thousand cycles).
See what happens.
Botsareus:
Num try the same thing with the rates set to 200 , try it a couple of times, not to mesion it should work with the "broken mutations" and still make the bots better.
Your din thats not mutating should die out Num, thats how I evolved bot4g rimember?
Shen:
IMO it all depends on so many factors that unless you have a specific idea in mind you cant really say. For example if I run my killer multibot Dimacheri with mutations it will definatly lose against a non mutating version simply because its so complicated, even a minor change will completly screw it up. But on the other hand something very basic will survive mutations much more easily.
Although one of Carlos points gave me an idea. The arena in DB pretty much stays the same so mutations aren't needed as much to adapt to new climates. But how about using the triggers to alter the veggie feed/repop rates? Say like..
IF 'Number of Bots more than 100' THEN 'set veggie feed rate at 5'
Ill post this in the suggestions thread.. :)
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