Bots and Simulations > Evolution and Internet Sharing Sims

Zerobot evolution with voluntary movement disabled

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Drognan:

--- Quote from: Numsgil ---You mean you can't upload things on posts?  Is it a large sim?  Have you tried zipping it?
--- End quote ---

OK here are simulations. Compressed in Winrar.

Moonfisher:
LOL, I remember when winzip was the norm and noone knew what winrar was

ikke:
arj anyone?
On topic: No obvious (to me) errors. Lot if settings I never used though. Nice trick to use the transporter to keep movement in the sim. Point mutations are set high. You'll want to bring that down once something is going, but to clear the zeroes it is OK. I never use oscillation for mutation rates, but at this stage it doesn't matter. There is a shooter you may want to re seed in a new sim, but you may consider that cheating. No clear reason why repro cannot evolve.
Warning: increase in ageing cost is way too high. If something ever gets going you'll probably wipe out all life in a heartbeat.
The sim I recently posted had 100 1000 BP zerobots. Once point mutations transformed the 0's into random I brought the point mutation rate to it's current setting (default x10) and set the mutation rate to 1/32. repro within 2M cycles.
Sorry I can't be of more help

Drognan:
Thank You for suggestions... Oscilations for mutation rates is more biological. If you look at our own past, there are periods of stable ecosystems that lasts for thousand (milions) of years and then happens some radiation, polution, or natural disaster that causes lots of mutations. Then again is period of stability that enables natural selection of newformed biodiversity. That cycle repeats on and on and will probably repeat again... With short period of 16x mutation rate I get lots of mutations and then with long period of 0.16x mutation rates I get natural selection.
However I gave up of my zerobots, now is new simulation in progress, animal minimalis and alga minimalis. I gradually decrease movement efficiency, right now bang efficiency is around 10%, zero momentum on. I'll post sim when bang efficiency drops to zero

Numsgil:

--- Quote from: Drognan ---Thank You for suggestions... Oscilations for mutation rates is more biological. If you look at our own past, there are periods of stable ecosystems that lasts for thousand (milions) of years and then happens some radiation, polution, or natural disaster that causes lots of mutations. Then again is period of stability that enables natural selection of newformed biodiversity. That cycle repeats on and on and will probably repeat again... With short period of 16x mutation rate I get lots of mutations and then with long period of 0.16x mutation rates I get natural selection.
--- End quote ---

There was some discussion about this sort of thing years ago.  I had your reasoning, and I think shvarz favored constant low level mutations.  I'm not sure if there's any strong evidence either way.  Which one you favor probably goes more to which version of evolution you hold internally (stochastic vs. gradual).


--- Quote ---However I gave up of my zerobots, now is new simulation in progress, animal minimalis and alga minimalis. I gradually decrease movement efficiency, right now bang efficiency is around 10%, zero momentum on. I'll post sim when bang efficiency drops to zero
--- End quote ---

You might also try something like enitor comesum (see: my old old sim).

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