okie dokie, undatey
after a few sims that failed (ironically, im having the opposite problem with them since I started using moon fishers settings... it stablises for a hour or so... then EXPLODES suddenly, adding hundreds more in a few mins and making the sim unworkable D:) I finally achieved stability, and have been slowly increasing the costs and the rate of aging, my hope, is that a high cost/low food environment will help filer out the junk-mutations from my high mutation rates, and encourage competitive evolution.
(and, hopefully, give rise to cannbals eventually)
starting with ani-mini and alga-mini, using moons settings as a base:
I have the rate set to 1x, but the chances for point, copy err and insertion are 1 in 3000, rather that 1 in 5000, I used ikkes suggestions for the 1-3-5 rates on insertion, and set major deletions to 1 in 10000.
vegs come with only 500 starting energy, with a max pop of 5, repop at 1, 2 per repop and 10 cyc delay
costs are I believe, F1 default with the following mods: rotation, voluntary movement = 2, shot and tie = 2, dna upkeep = 3, age cost begins at 1500 cycs old, starts at 1, and increases by 1 per cycle
thus far I achieved (what I felt was) a meaningful evolutionary breakthrough in the form of continuous, meaningful, voluntary movement. I saved that bot as Ani-Mini Modius, and restarted the sim with with it as the base.
I am currently around 60k cycles in, with three derived species of ani-mini modius, one doing well, one doing not so well.
current the sim is a swarm of around 300 small, low energy bots, I was wondering if there was anything I could do to promote the formation of fewer high-energy bots and/or cannibals?