Code center > Darwinbots3
Darwinbots 3 Progress
Numsgil:
--- Quote from: Shasta ---I'm fairly sure we wouldn't be able to use Live to share organisms, unless you somehow work out a deal with Microsoft It shouldn't be too hard to create a TCP server to handle everything with .net however, so that seems like the best option to me.
--- End quote ---
From what I understand, community games use live to share high score tables. My thinking is that either you use live to communicate between your XBox and PC, and then use something else on the wide frontier of the internet, or live will work for all of it. I still need to experiment here so I'm really just blowing smoke atm
--- Quote from: NoZ ---Hello All
sorry if this questoin is a bit out of turn but im doing my PHD which involves alot of networking, Im not too sure what your currently programming in but if its C, C# or C++ or you can make a wrapper for it then you could possibly use YARP (yet anouther robot platform), its not really ment for the internet but it might work (80% sure) with minimal effort as long as theres one static server of unchanging IP, and would allow you to send robots from one sim to anouther in a string.
I dont know if this is any use to you.
NoZ
--- End quote ---
My ultimate goal is to let sims share bots using http get/set. That way we don't need a dedicated server or anything like that.
Shasta:
--- Quote from: Numsgil ---
--- Quote from: Shasta ---I'm fairly sure we wouldn't be able to use Live to share organisms, unless you somehow work out a deal with Microsoft It shouldn't be too hard to create a TCP server to handle everything with .net however, so that seems like the best option to me.
--- End quote ---
From what I understand, community games use live to share high score tables. My thinking is that either you use live to communicate between your XBox and PC, and then use something else on the wide frontier of the internet, or live will work for all of it. I still need to experiment here so I'm really just blowing smoke atm
--- End quote ---
I think the only way you could possibly get it to work would be to have a application on your computer running that handles all of the internet stuff, and then passes the data to the xbox -- Through SystemLink (which requires a creators club membership)
As for how the community games use LIVE for high score tables, it is a hack. It is actually a P2P system in most cases, I've also seen talk of setting up a xbox to run as a dedicated server.
Prsn828:
Sorry I sort of disappeared.
Been playing some MMORPG's >.>
Oh, also had a lot of school-work.
I will try and get back into the groove with this project some time within the next week. I am very glad to hear we have more help and are still making progress.
Keep up the good work everyone!
Numsgil:
--- Quote from: Shasta ---
--- Quote from: Numsgil ---
--- Quote from: Shasta ---I'm fairly sure we wouldn't be able to use Live to share organisms, unless you somehow work out a deal with Microsoft It shouldn't be too hard to create a TCP server to handle everything with .net however, so that seems like the best option to me.
--- End quote ---
From what I understand, community games use live to share high score tables. My thinking is that either you use live to communicate between your XBox and PC, and then use something else on the wide frontier of the internet, or live will work for all of it. I still need to experiment here so I'm really just blowing smoke atm
--- End quote ---
I think the only way you could possibly get it to work would be to have a application on your computer running that handles all of the internet stuff, and then passes the data to the xbox -- Through SystemLink (which requires a creators club membership)
--- End quote ---
Why not a P2P between your xbox and PC?
--- Quote ---As for how the community games use LIVE for high score tables, it is a hack. It is actually a P2P system in most cases, I've also seen talk of setting up a xbox to run as a dedicated server.
--- End quote ---
Yeah, I heard that, too. But having a P2P network would actually work really well in practice for IM. Have it so that when you first get on you find maybe 3 or 4 "neighbors" you share organisms with. The end result is a vast network of indirectly connected sims. Would be pretty cool.
We'd only need a central server little or at all.
--- Quote from: Prsn828 ---I am very glad to hear we have more help and are still making progress.
--- End quote ---
Yeah, we're making some good progress. I'm pretty close to actually having physics be runnable.
Also, good work on the island stuff. Looks good.
bacillus:
Sorry, I haven't been able to commit anything over the past while. It sounds like the physics engine is all done. If I commit my code now, am I in danger of screwing up any work on the island resolver?
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