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Darwinbots 3 Progress

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Numsgil:
Actually I think the level of realism will make it faster.  Not at first, because I'm cutting corners in places.  But when all is said and done there's a lot to be said for fixing things when they're easy to fix.  But as far as I know this is all pretty novel.  No physics engines work like this.  So I can't really make any promises.

Moonfisher:
I definately agree I'll take processing speed over realisme, to a certain point.
And multithreading will also help a lot, at least for my part.
But I was also thinking it would be nice if there was an easier way to set up connected sims with different settings.
I think larger evolutionary steps could sometimes be produced by jumping in and out of different environments.
I know it should be possible to set up with teleporters, but I failed miserably at that.

Numsgil:
My hope is that we can at least partially leverage something like XBOX live for organism sharing.  Or if not that, at least use something slightly more reliable than the current FTP.  That should go a long way towards making the multiverse of connected sims large enough to really have an ecosystem going.

Shasta:
I'm fairly sure we wouldn't be able to use Live to share organisms, unless you somehow work out a deal with Microsoft  It shouldn't be too hard to create a TCP server to handle everything with .net however, so that seems like the best option to me.

NoZ:


Hello All

sorry if this questoin is a bit out of turn but im doing my PHD which involves alot of networking, Im not too sure what your currently programming in but if its C, C# or C++ or you can make a wrapper for it then you could possibly use YARP (yet anouther robot platform), its not really ment for the internet but it might work (80% sure) with minimal effort as long as theres one static server of unchanging IP, and would allow you to send robots from one sim to anouther in a string.

I dont know if this is any use to you.

NoZ

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