Calling it an evo bot since it does randomly adjust values and all that.
But it's made using the neural net mod I've been working on.
The mod isn't complete yet, but was good enough to run a sim, and I'm thinking of taking a break from working on the mod.
Anyway, it may not resemble single cell evolution, but it is an evo bot in it's own way.
It has some advantages, the mod only matches valid input and outputs and generaly handles a lot of the syntax on it's own.
But mostly it has 20 coustom inputs and outputs and the base bot had some rather helpfull ones. (Mainly in the areas that a neural network would have a hard time acomplishing, like pushing -1 or -6 into shoot)
It required a base bot since the mutations creating the network only happen during reproduction.
But all the genes in the base that require a certain DNA length have been disabled as the code grew. (It's DNa length is about 1300 and the last gene (The one in charge of reproduction) gets deactivated when reaching 700 dna length.)
So apart from the robage 0 gene and the genes providing the coustom inputs and outputs, the network is all that controlls the bot.
It's evolved using poison at earlier stages, but seemed to drop it again every time (Could be because of a bug in 2.43.1h wich is the source I used for the mod).
It's fragile in some ways, it only has 1 nrg once fully grown. It also seems to behave oddly when eating alge, but this is because the environment it was evolved in was size 13, with thin fluids, 70% gain to body on the alge and 150 energy per cycle to the alge.
So instead of eating the alge it nudges it along slowly and aims next to the alge so it only hits it when it's large enough to survive getting hit. Sooner or later something usualy bumps into the alge and sets things in motion. It also strafes... took me a while to figure out how obvious the advantage was The eye isn't very wide, but it's long, so if you need to "scan" a large area with few alge to find food, you'll cover more ground moving sideways So simple, but not as obvious as it seems.
Apart from that it doesn't do anything realy special... it took ages for it to learn how to turn... it used to just adjust it's position when chacing an alge (Since it's probably a lot easyer to use movement in the network since oversteering isn't a problem, but if you don't turn exactly right you'll be facing the wrong way)
Anyway it was mostly to test the mod, and the bot evolved past it's base, so I'm satisfied with the result for now. (But the mod still need some work before it's realy good, and still haven't figured out exactly how I'll proceed yet).
It managed to beat purple iflama (The bot at the bottom of F2, or atleast in the last league table I have)
Other than that it's not well suited for leagues since it's used to very different sim settings.
But it works and it evolved rather fast... about 250 hours, 1.4 mil cycles. Most of the good stuff happened early on though, there was a "pause" for several days before it learned how to aim.
In the sim I uploaded I unlocked global mutations to let the bots adjust their mutation rates, and it looks like it didn't take long for mutation rates to get turned very far down.
If you want to reenable and take controll over global mutation rates you need to open the mutation rates window (It will look different since the NN mod is active) and enable and then disable the checkbox in there. (This is because I havent fixed the GUI yet)
You can also see more details about the mod in the NeuralNetwork topic in the bot challenge section.
The bot may not be league material, but it's faily close and it proves that the mod works as intended.
You may need to pull a big bot away from it's alge to get the ball rolling at first, but then things should pick up.
I think this might also be a good evo base for regular sims.
(NNTEstBot7 is the base the network evolved from, I think it's needed for loading the sim)
You can only load the sim using the mod, and only v0.4. You can ofcourse run the evolved bot in any drop you like, but it won't evolve the network like intended. (You should still be able to use it as an evo bot with regular mutations though)
Also to continue evolving the network using the mod you need to load the sim, it won't parse the bot or anything, the network information is in the saved sim.
'''''''''''''''''''''''' Gene: 1 Begins at position 1 '''''''''''''''''''''''
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'''''''''''''''''''''''' Gene: 1 Ends at position 15 '''''''''''''''''''''''
'''''''''''''''''''''''' Gene: 2 Begins at position 16 '''''''''''''''''''''''
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'''''''''''''''''''''''' Gene: 2 Ends at position 27 '''''''''''''''''''''''
'''''''''''''''''''''''' Gene: 3 Begins at position 28 '''''''''''''''''''''''
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'''''''''''''''''''''''' Gene: 3 Ends at position 55 '''''''''''''''''''''''
'''''''''''''''''''''''' Gene: 4 Begins at position 56 '''''''''''''''''''''''
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'''''''''''''''''''''''' Gene: 4 Ends at position 81 '''''''''''''''''''''''
'''''''''''''''''''''''' Gene: 5 Begins at position 82 '''''''''''''''''''''''
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'''''''''''''''''''''''' Gene: 5 Ends at position 110 '''''''''''''''''''''''
'''''''''''''''''''''''' Gene: 6 Begins at position 111 '''''''''''''''''''''''
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true
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'''''''''''''''''''''''' Gene: 6 Ends at position 197 '''''''''''''''''''''''
'''''''''''''''''''''''' Gene: 7 Begins at position 198 '''''''''''''''''''''''
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true
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'''''''''''''''''''''''' Gene: 7 Ends at position 320 '''''''''''''''''''''''
'''''''''''''''''''''''' Gene: 8 Begins at position 321 '''''''''''''''''''''''
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'''''''''''''''''''''''' Gene: 8 Ends at position 457 '''''''''''''''''''''''
'''''''''''''''''''''''' Gene: 9 Begins at position 458 '''''''''''''''''''''''
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'''''''''''''''''''''''' Gene: 9 Ends at position 1336 '''''''''''''''''''''''