Author Topic: Things to fix list  (Read 6025 times)

Offline PurpleYouko

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Things to fix list
« on: April 08, 2005, 09:25:16 AM »
Problem: Big circle around robots.

Detail: Big circle around robots when they are highlighted. Makes it impossible to see other robots within the circle.
Was OK in V2.36.1 but is back in V2.36.2

Level: Annoyance.

Resolution: Fixed
« Last Edit: April 28, 2005, 03:40:57 PM by PurpleYouko »
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Offline PurpleYouko

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« Reply #1 on: April 08, 2005, 09:27:28 AM »
Problem: Veggie feeding rate from console.

Detail: When cycling through the sim from the console, veggies receive huge amounts of food.

Level: Serious

Resolution: Fixed.


Veggies were being fed at a rate proportional to total energy in the field. They were actually getting ALL of it. 50,000 or 60,000 at a time.
« Last Edit: April 08, 2005, 03:01:46 PM by PurpleYouko »
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Offline PurpleYouko

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« Reply #2 on: April 08, 2005, 09:29:34 AM »
Problem: *.myeye not working

Detail: When a bot is inserted into a sim with the insertion tool, its *.myeye value always stays at zero.

Level: Serious

Resolution: Not started.
« Last Edit: April 08, 2005, 09:46:03 AM by PurpleYouko »
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Offline PurpleYouko

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« Reply #3 on: April 08, 2005, 09:32:12 AM »
Problem: Bug reported in long term sims

Detail:
Quote
After running a simulation for 10- 15 minutes on high speed mode the following happens:

All hunters stop moving, all hunters start getting assined random angel of fasing, they look like they "jump-turn", non of them move although the dna clearly says for them to move.

The settings are as follows:

1-FirstBot (all mutations at 200 , sliders at defult) <--- My firstbot is in the bestory
1-Alga Minimaly(cant spell)
F1 conditions , (not F1 mode)

Level: Moderate

Resolution: Under investigation. So far unable to reproduce problem.
« Last Edit: April 08, 2005, 09:46:35 AM by PurpleYouko »
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Offline PurpleYouko

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« Reply #4 on: April 08, 2005, 09:44:36 AM »
Problem: Crash from the opening screen (The big one with bot pictures and stuff)

Detail
Quote
Open DB application. In haste, instead of hitting "Sparisci!" on the Getting Started window I move right up to the "New Simulation" button. Can't really do anything and have to close the Sim window then hit "Sparisci!". Now at "New Simulation" I get my Run-Time Error 380 - Invalid Property Value.

I know the fix is "Paul, don't do that." So I'll try not to.

level: Annoyance

Resolution: Fixed, will appear in post 2.36.5
« Last Edit: April 15, 2005, 08:31:47 AM by Numsgil »
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Offline PurpleYouko

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« Reply #5 on: April 08, 2005, 11:42:42 AM »
Problem: Crashes caused by deleting or changing bot names.

Details:
Quote
Renaming or deleting a Bot used in the current or loaded settings then starting the sim causes the program to ask for the location but doesnt accept it and needs a three finger salute. Fairly serious

This happens when the name of a robot DNA file is modified or deleted from a text editor and the settings in the sim are unable to find the DNA file.

level: Serious

Resolution: Under investigation. Problem understood. Waiting in the queue for fixing.
« Last Edit: April 08, 2005, 02:03:49 PM by PurpleYouko »
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Offline PurpleYouko

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« Reply #6 on: April 08, 2005, 11:48:50 AM »
Problem: General save issues.

details
  • The species starting position grid doesnt save properly. Sometimes not at all sometimes one of the corners is misplaced causing wierdness. Annoying for ant bots.
Level: high

Resolution: Pretty much all sim saves are mostly non funtional in 2.36.2. So much stauff has been changed within the program and is continuing to be changed that fixing save functions has to wait until all major internal changes are done first. Otherwise we will have to do them several times over.
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Offline PurpleYouko

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« Reply #7 on: April 08, 2005, 01:17:28 PM »
Problem: "Insert a new value" control in the mutations panel not working right.

Details: When a new robot is selected and the mutations panel is opened, all controls except "insert a new value" default to 5000. "Insert a new value" stays at zero.

Level: Annoyance.

Resolution: Fixed!


Problem was due to an incomplete transfer of my code to Numsgil's resulting in missing or incorrect code in the options panel.
« Last Edit: April 08, 2005, 03:02:23 PM by PurpleYouko »
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Offline PurpleYouko

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« Reply #8 on: April 08, 2005, 01:23:43 PM »
Problem: Corpses immune to physics.

Details: When corpses are enabled, they just bounce about and never slow down. It would appear that friction doesn't apply to corpses. They also don't sink to the bottom so there appears to be a problem with bouyancy too

Level: Serious

Resolution: Fixed!


Problem was due to a number of bad peices of code in the physics module. Now works fine.
« Last Edit: April 08, 2005, 03:03:48 PM by PurpleYouko »
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Offline PurpleYouko

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« Reply #9 on: April 08, 2005, 01:55:42 PM »
Problem: Phantom shots

Details: Shots appear to come from invisible robots. They come from a moving source but no robot is visible. Only appears to happen with "Torroidal" disabled such as in pond mode.

Level: Serious

Resolution: Fixed!


Problem was due to somebody messing about with the border collisions routine and thus allowing robots to have x and y values greater than maximum field size and smaller than zero. Problem was in a routine making robots bounce off the sides (or not)
« Last Edit: April 08, 2005, 03:07:24 PM by PurpleYouko »
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Offline PurpleYouko

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« Reply #10 on: April 08, 2005, 02:17:17 PM »
Problem: Phantom shots 2.

Details: Shots are still torroidal when the sim isn't. A bot on the bottom can shot through the solid base and the shot comes in the top
Related to Phantom shots above.

Level: Medium

Resolution: Fixed!


Modified some shots management code
« Last Edit: April 08, 2005, 03:04:52 PM by PurpleYouko »
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Offline PurpleYouko

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« Reply #11 on: April 12, 2005, 09:06:51 AM »
Problem:
Quote
The left wall is solid for some bots. Cant figure out why yet but some bots are fine and others act as though its non torroidal.

detail: Sometimes a robot seems to get stuck on the left side of the screen instead of crossing the torroidal boundary.

Level: Medium

Resolution: fixed[/color]

Reverted back to an earlier procedure in which it worked OK. That will teach us to mess about with stuff that doesn't need fixing  :(
« Last Edit: April 14, 2005, 04:18:55 PM by PurpleYouko »
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Offline PurpleYouko

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« Reply #12 on: April 14, 2005, 04:17:25 PM »
Problem: Some robots exceeding maxvel

Detail: In certain sims and under certain conditions, some bots are able to exceed the limits set by .maxvel.

Level: low

Resolution: Fixed. It turned out to be a single line of code which was after the normalization routine instead of before it.
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Offline PurpleYouko

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« Reply #13 on: April 16, 2005, 11:45:18 AM »
Problem:
Quote
The Duplicate Instruction only 'does' the first gene in the little guys dna.
Reported by Bots

Detail: Not yet investigated. Apparently happens at higher rates only

Level: Serious
« Last Edit: April 16, 2005, 11:47:09 AM by PurpleYouko »
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Offline PurpleYouko

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« Reply #14 on: April 16, 2005, 11:49:46 AM »
Problem:
Quote
I was running a simulation today and added bots to it and I noticed that they always faced the same direction after the first cycle. I asked Nums what caused it and he told me it was because all the memories are set to 0, and 0 is actually a command for setaim. It's a minor thing but still needs to be fixed.

Detail: See problem

Level: Minor
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