Bots and Simulations > Bot Tavern
multibot idea
multibotlover:
Hi! This is just for anyone who would like to hear about a MB ive come up with.
A single cell lands on a colony of algea and ties to as many as it can.
Then after it gets anough food through the ties it sends 2 offspring upwards where they give birth to a protective dome structure.
THEN it grows cells that hang down from the dome(these are its "eggs").
To spread its eggs it dome contracts and the ties holding the eggs in place snap, sending them out into space looking for some more colonies.
Also, the domes upper surface fires shots, viruses, exc. at anything that comes too close.
so what do you think?
p.s.- the whole thing looks kinda like a mushroom
Peter:
As of most times. The easy part is making something up. If you can create it.
Is a single bot randomly tieing to all veggies a MB anyway.
multibotlover:
well the first cell is only tie- feeding with the alga.all the other cells are connected either to the stem, dome, or to it. also,
when it has used up all of the food around it it would go into a kind of dormant phase and eventually use up all of its NRG making "spores". this is almost exactly what a normal mushroom does(except for the flinging part)
multibotlover:
BTW when the two cells go up they tie themselves into a stem, the they reproduce and their babys tie to form the dome or "cap". then about ten really tiny cells grow and tie under the dome. they are the spores.when they are released they do not move under their own power-the thing that gets them going is the momentum that the cap puts into them.
bacillus:
A good idea would be to fix the bots as they grow. Then, always make the bots reproduce upwards, let the tie swing down, and fix the bot as soon as its on the radius of the centre of curvature.
--- Code: ---cond
*.cx *.xpos sub *.cy *.ypos sub pyth .radius %=
start
.fixpos inc
sop
--- End code ---
Where cx is the x coord of COC, cy is the y-coord, and .radius is the size of the cap. %= will check accuracy to 10% of the expected value.
Navigation
[0] Message Index
[#] Next page
Go to full version