IMO, there's only three good ways of moving a multibot, each of which rely on a stable info grid.
1-Traditional movements-this is more suited for linear bots, as getting bots to face the same way is a mightmare
2-Shortening and extending rigid ties-this may be easier, bots just shoot out if they're facing the right way
3-Turning moments-this is by far the easiest to use and the hardest to coordinate. Bots just swing the ties around, like a big lasso, then fix in place and become the new center of rotation when they turned far enough.
The best way to coordinate movement is by using *.timer, especially when you have nonlinear structures.