Author Topic: Bouncer(F3)(Peter)1-11-08  (Read 1132 times)

Offline Peter

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Bouncer(F3)(Peter)1-11-08
« on: November 01, 2008, 07:49:21 PM »
Here is my new bot, it should do fine in F3.
A shot-bot created for special behaviour league. I hope it does well.
Code: [Select]
'Bouncer
'F3-league bot
'It is a bot that bounces if it touches etches. If it comes close to walls, and even when near other boucers. I

think it could survive in a possible future coming 'special behaviour league' it works atleast decent in high

friction settings.
'Made by Peter.
'Made 1-11-08.
'


def dir 100
def spin 951

'start
cond
*.robage 0 =
start
1256 rnd .dir store
.deltie inc
stop

cond
*.edge 1 =
*.aim *.dir 300 rnd sub %=
*.refkills 1 add *.in5 =
and
or
*.reftype 1 =
or
start
1256 rnd .dir store
stop

'conspec
start
*.kills 1 add .out5 store
stop

'reproduce
cond
*.nrg 3000 >
*.body 1000 >
*.eye5 0 =
start
50 .repro store
stop

'turning
cond
*.eye5 0 =
start
*.eye1 0 !=
60 .aimsx store
*.eye9 0 !=
-60 .aimsx store
*.eye2 0 !=
45 .aimsx store
*.eye8 0 !=
-45 .aimsx store
*.eye3 0 !=
30 .aimsx store
*.eye7 0 !=
-30 .aimsx store
*.eye4 0 !=
15 .aimsx store
*.eye6 0 !=
-15 .aimsx store
stop

'shoot
cond
*.refkills 1 add *.in5 !=
*.eye5 8 >
*.reftype 0 =
start
*.refkills ++ ++ 10 mult .shootval store
*.refxpos *.refypos angle .setaim store
-6 .shoot store
*.refpoison *.refshell <
-1 .shoot store
stop

'if opponent go closer
cond
*.reftype 0 =
*.eye5 0 >
*.refeye *.myeye !=
*.refshoot *.myshoot !=
or
*.eye5 40 <
start
*.refveldx .dx store
*.refvelup *.body 10 div add .up store

stop

cond
*.eye5 0 =
*.refkills 1 add *.in5 =
or
*.reftype 1 =
or
start
150 .aimdx store
stop

'more nrg
cond
*.nrg 200 <
start
100 .fdbody store
stop

'body
cond
*.body *.nrg <
*.nrg 500 >
start
100 .strbody store
stop


cond
*.eye1 0 =
*.eye2 0 =
*.eye3 0 =
*.eye4 0 =
*.eye5 0 =
*.eye6 0 =
*.eye7 0 =
*.eye8 0 =
*.eye9 0 =
*.vel  *.maxvel !=
*.aim *.dir %=
start
.spin inc
stop

cond
*.eye5 0 =
*.vel  *.maxvel !=
*.aim *.dir %=
*.spin 150 <
start
*.dir .setaim store
*.maxvel *.vel sub .up store
stop

cond
*.shflav 0 !=
*.shflav -2 !=
start
*.shang .aimshoot store
-6 .shoot store
25 .shootval store
0 .shflav store
stop

cond
*.spin 150 >
start
0 .spin store
stop

'you're too strong
cond
*.pain 250 >
start
250 .sx store
stop
Oh my god, who the hell cares.