Peter-
The reason I asked if it sounded good was my PC broke at the time. Anyway, it's fixed now, so I'll check the settings on my own soon.
Numsgil-
I may have misunderstood your post, but I was suggesting putting shapes in the new interesting behavior league, not F2.
Abyaly-
I see your point... If a rule is not necessary it starts to become an obstacle...
OK, you convinced me.
Rules 0.7 (almost, but not yet, 1.0!):
- No memory shots.
- No venom.
- No viruses.
- Very high (10x?) Poison costs
- Very high (10x?) shell costs
- Size 12 field.
- Non-toroidal
- Alga minimalis, Low veg repop threshold (0?), Veg repop 1, long repop delay (5x?), high veggy population cap (100?), low energy cap (
), fed 8 nrg per turn, fed per kilobody, day/night cycles enabled. (We'll want the veggy population to remain around 20-25 constantly.)
- Thick fluid resistance.
- F1 costs, no/low code execution costs (0.5x?), and low (0.1x?) age costs.*
- Only negative tieloc values allowed.
*I see these rules as removing obstacles to complex behavior, not forcing contrived behavior... Feel free to disagree, though.
So, abyaly, did I miss anything?