Rules 0.6:
- Add 20 random shapes at beginning of tournament.
- No memory shots.
- No venom.
- No viruses.
- Very high (10x?) Poison costs
- Very high (10x?) shell costs
- Size 12 field.
- Non-toroidal
- Alga minimalis-based veggy that moves randomly for x cycles after birth, where x is between 10 and 1000. Note that it will move slowly, so large numbers for x are preferred.
- Low veg repop threshold (200?), Veg repop 1, long repop delay (5x?), high veggy population cap (5000?), low energy cap (

), fed 8 nrg per turn, fed per kilobody, day/night cycles enabled.
- Thick fluid resistance.
- F1 costs, with slightly higher (2x?) movement costs, no/low code execution costs (0.5x?), and low (0.1x?) age costs.
- Only negative tieloc values allowed.
Probably unnecessary, but should be kept in mind:
- (?) slightly lowered per-bot costs (0.5x?)- I didn't recieve any feedback on this...
- Decreased bang efficiency (30%?)
Random values that I think sound OK for the details are in parentheses.
Did I miss anything???
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My home PC broke last week, so we'll need to rely on someone else to run the sim testing the settings with the new caterpillar and bouncer... Moonfisher? Peter?
The most monkeying around will need to be done with the veggy settings, to make sure they are sparse, low nrg, with caterpillar & bouncer barely dieing when they reach repop threshlod (we don't want bots to survive when the vegs are at repop threshold- they need to control the veg populations themselves), and the veg population needs to vary somewhat significantly on it's own with the day/night cycles. That way, if two bots are tieing so far, then maybe the auto-changing veg populations will make the bot that can best survive in both cases the winner.
Also, perhaps we should try to make caterpllar survive somewhat better than bouncer, just as a rule of thumb to make sure it's an IBBL. If Bouncer keeps beating Caterpillar, we should increase movement costs and/or decrease bang efficiency. Otherwise, the settings will be good as they are.
There,
The next rule list should be final. After that, we'll finally start the IBBL thread.
If there are any suggested replacements to my random values, and the suggested values still allow Caterpillar to beat Bouncer while killing Big (from F3) and keeping sparse low-nrg veggies, then I'm fine with it.