Bots and Simulations > Bot Tavern

Overall league thoughts

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bacillus:
Default F1 costs (physical/morphological only, no genetic):
0.05 nrg per bang
2 nrg per tie
2 nrg per shot (base)
0.01 nrg per unit venom/poison
0.1 nrg per unit slime/shell
0.1 nrg per 10000 body per cycle

Unless my definition of "one unit of poison" is wrong, that means 1 nrg can be used to make 100 poison.

abyaly:
We can deal with random chance by running more simulations.
On the issue of moving veggies: that reintroduces the sit and wait strategy, so I am against it for that reason also.

jknilinux:
Sorry, I don't know how the current leagues are run- could someone explain? If bot x is up against bot y, is the winner the one who wins 2 times out of 3 or something?

The "Leagues" entry on the wiki wasn't too helpful... What's the purpose of all that code anyway?

I see your point on constantly moving veggies, but what if they just moved for a few cycles after birth?

Numsgil:
Bot X wins against bot Y if it has 50% + sqrt(#matches) wins.  There's some math behind the reasoning, but basically it means that it's unlikely for one bot to win from a fluke.  Matches can last anywhere from 5 to several hundred rounds, depending on how evenly matched the bots are.

jknilinux:
Okay, then I'm alright with regular veggies.


Peter-

What are you suggesting? What rules would you keep?


You said:

"Why should it (the veggy population) be reasonably low?"

Uhh...
Wasn't the main point of this league to have a low veggy population?

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