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Overall league thoughts

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Peter:
Well the problem with energie caps(if meant that) could be that bots could hamster nrg to defeat the opponent. Just reaching the cap and spoil as less as possible so the opponent will feel the cap as hard as possible.

I would agree with day-night cycles, it is yet another complication. And I could possibly agree with a energie cap, that sets sun to dawn.

Why should the energie be evaluated by turn?

ikke:

--- Quote from: Peter ---Well the problem with energie caps(if meant that) could be that bots could hamster nrg to defeat the opponent. Just reaching the cap and spoil as less as possible so the opponent will feel the cap as hard as possible.
--- End quote ---
I don't see this as a problem. If a species chooses to hoard energy and does so effectively good for them. They have to make the choice between creating more veggies to enable future growth rate or investing the energy in their own kind, but can't do both. Do I increase supplies and take the risk of being defenseless against enemy raiders. Or do I create more soldies for the attack that never comes? Do I have a barren land for an attacker to march through, do I have supplies prepositioned for an attack or do I live of the land. Varied strategies, each with their own pros and cons. The rules should facilitate all these strategies, and none of them should provide a guaranteed win.

ikke:
Another thought: default veggie or the option of symbiosis with a co-designed veggie? This would imply one additional veggie to allow one veggie per side.

Peter:

--- Quote from: ikke ---Another thought: default veggie or the option of symbiosis with a co-designed veggie? This would imply one additional veggie to allow one veggie per side.
--- End quote ---
I'm against it. Only a default veggie for everyone. Ofcource we could make a special veggie for this league, maybe something that will easily work it symbiose. But I would think the normal veggie does allright.
Everyone making a special veggie for itself could be harmful. It would more become a veggie-war instead of a bot-war.

jknilinux:

--- Quote from: ikke ---
--- Quote from: Peter ---Well the problem with energie caps(if meant that) could be that bots could hamster nrg to defeat the opponent. Just reaching the cap and spoil as less as possible so the opponent will feel the cap as hard as possible.
--- End quote ---
I don't see this as a problem. If a species chooses to hoard energy and does so effectively good for them. They have to make the choice between creating more veggies to enable future growth rate or investing the energy in their own kind, but can't do both. Do I increase supplies and take the risk of being defenseless against enemy raiders. Or do I create more soldies for the attack that never comes? Do I have a barren land for an attacker to march through, do I have supplies prepositioned for an attack or do I live of the land. Varied strategies, each with their own pros and cons. The rules should facilitate all these strategies, and none of them should provide a guaranteed win.

--- End quote ---

Well, I think we should try it with and without an energy cap in the trials, and see how it goes. For those trials, the new list of best bots to test might be Bouncer, Caterpillar, and Bacillus' 3rd-to-last ant. Where is that ant anyway?

Also, if we allow symbiotic veggies, then I agree that it will become a veggy-league. I think just ikke's modified Alga Minimalis for kilobodypoint feeding is good.

I can agree with thick fluid, keeping the F1 tie costs, and a high pop. cap where we instead regulate veggies with day/night cycles. Very low (non-zero) age costs and 8 nrg per turn for veggies also sounds good.

By the way, what are etches?

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