the new sliders do not mutate
No they don't. The reason is that the sliders are
at present universal controls. They work equally for all robots kind of like a physics control fro the DNA.
My long term aim is to store them in the mutarray for each bot but that is going to be a lot more work since the present array is now full and it is a pain in the ass to make it bigger. I will get around to it eventually though.
'Insert a new value' resets to "0" when you load up different settings or when the robot mutates its rates.
I can understand why it would reset to zero when loading a settings file. That is because the mutarray address used already exists in the old save files but was never set to non-zero in old settings files. You should be able to save a settings file then reload it and get the values back. Let me know if this doesn't work.
Shouldn't be effected by mutating rates. :unsure:
I will check into that.
Robot does not save its mutation rates just like hash when you save the robots dna into a text file.
Please make this seporate from hash because I usualy remove the hash to run robots of the same kind agenst each other.
Haven't started on that yet. It won't be stored in the hash. It will be in a completely separate section of the DNA file and will be user definable from a text editor just like DNA is now. If the values are there then they will be loaded into the mutations settings else the default values (5000) will be set.
*30 'self generated double memory cond
*20
>
,
*20
store ' store based on memory pointer
*20 inc 'memory of pointer inc
*20 dec
etc.
All these are possible. I have seen them all happen during testing.
And I found a major bug doing long term simulations (thank god it has nothing to do with mutations)
At least my new stuff works then :D
Have you reported the bug yet?