Author Topic: Fixing .fixpos  (Read 2712 times)

Offline bacillus

  • Bot Overlord
  • ****
  • Posts: 907
    • View Profile
Fixing .fixpos
« on: October 05, 2008, 05:02:36 PM »
I have a split decision on this topic, but I really want .fixpos to change from the way it is now. Here are my two suggestions:
1-Make the bot stop ALL movement. When I'm running my Antbot, the thing that irritates me most is that collisions can still move fixed bots.
2-Make .fixpos act as a tie to the environment. This tie should be harder to break than normal ties, but perhaps allow some degree of motion, and snap it if too much tension exists.
"They laughed at Columbus, they laughed at Fulton, they laughed at the Wright brothers. But they also laughed at Bozo the Clown."
- Carl Sagan

Offline Peter

  • Bot God
  • *****
  • Posts: 1177
    • View Profile
Fixing .fixpos
« Reply #1 on: October 06, 2008, 02:37:20 PM »
Doesn't work fixpos well then, I thought is worked well.
I had zerobots seen use it, and there not being pushed by anything. That collisions will break bots at a time, is good. But I couldn't see them pushed away.

I don't see the problem with the current fixpos. I musn't become artificially again.
Oh my god, who the hell cares.