Bots and Simulations > Bot Tavern
Shots
abyaly:
The ability of poison to stop info shots is pretty negligible. A bot can fire 5 info shots over 5 cycles. Each info shot stopped consumes 200 poison; if all of them get stopped its a total of 1000 poison used over 5 cycles.
1000 poison costs a lot of energy. 5 info shots costs almost nothing.
Numsgil:
The strength of an info shot against poison is literally a shot in the dark. I had no idea how to balance it, so it's probably... not balanced. It should probably be knocked down an order of magnitude or two.
Endy:
--- Quote ---Shot flavor can see the specific memory location modified. You could see if the enemy is firing things into .shootval and react accordingly.
--- End quote ---
I actually made a bot that uses this technique, does pretty well right now against most of the league bots except for fruit fly and Etch. Its actually effective against both insta-kill and normal shot bots. For shot-bots just fire an insta-kill shot into shootval, for the Insta-kills it forces the bot to fire a feeding shot.
Could do something like *.shflav * to find how the location itself was affected, would have to do those calculations first though, otherwise later code could mess it up.
Weird how Info-shots got to be the big weapon, seems like they've been hardly used before.
--- Quote ---The real issue with shootval is that it only resets if fired. Otherwise the bot has to reset shootval itself, and none of the bots are doing that.
--- End quote ---
Note to Self: Reset shootval...
bacillus:
Slightly more vital question, is there a way to see the memory location venom affects, and if there isn't, would it make bots with this capability too overpowered eg. learn not to shoot if the danger of instakills is present?
Quick question: How does .aimshoot work? It seems to rotate counterclockwise, so would the following code work?:
*.shang - .aimshoot store
abyaly:
Not sure. Test it :-P
As for seeing what location venom affects...
.vloc .memloc store
(if enemy) *.memval .out5 store
(if conspec) *.in5 .out5 store
This is, of course, assuming that the enemy keeps using the same loc for venom, which seems to be the standard.
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