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abyaly:
Point blank shot damage:

--- Code: ---             nrg                  body
-1    *.body(9/50) + 18     *.body/500 + 1/5
-6    *.body/10 + 2         *.body /25 + 4/5
--- End code ---


It takes 200 poison to cancel one info shot.
It takes 20 slime to cancel one tie.
(Chance to actually do so depends on amount)

Wishlist: time decay of shots. shootval. Slime vs viruses. Shell vs venom. Shell vs -6 shots. Poison vs -1 shots.

bacillus:
This reminds me of a question I always wanted to ask: What's the fastest way to build up waste? Because if I find a good way, beware of the new Alzbot  

Moonfisher:
You mean killing a bot with waste ? That'll take some time.... why not just use instant kill shots ?
Astronomo 2 uses instant kill memmory shots, and since it's not venom and not poison and not a tie you can only be safe against it by never firing a -1 or -6 shot.
Someone said at some point that instant killing by boosting shootval was no longer possible... but from what I can tell a single shot fired after getting shootval boosted will kill a bot instantly.... it may get fixed later on but for now the best F2 weapon is definately :
.shootval .shoot store
32000 .shoot store

Everything else is just for show, this is what realy makes the difference.

(Edit): On second thought you might be able to be safe against it with something like :

*.shflav 0 !=
.
.
.
*.shflav -6 != and
0 .shoot store

Or maybe even something like :
*.shflav .shootval =
0 .shoot store

Not sure how specific the shot flavor is.... if you can actualy see what location was altered by a mem shot and such...

abyaly:
Shot flavor can see the specific memory location modified. You could see if the enemy is firing things into .shootval and react accordingly.

The real issue with shootval is that it only resets if fired. Otherwise the bot has to reset shootval itself, and none of the bots are doing that.

Commander Keen:
Enough poison will stop info shots...

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