Bots and Simulations > Evolution and Internet Sharing Sims
Pfft! Just tell me what to do.
EricL:
Try an age cost of 1 and nothing else. Then set your target population and enable auto costs.
Skylimit:
it takes some time to be able to succesfully tune the environment
currently I'm experimenting with a large area, multiple vegs which can grow upto 350 since it is a large area
is there any way to get all selected vegs grow to the same number? That would be nice since it would allow the biodiversity I'm after
It also took me quite some time till I found the veggy flag, which is kind of essential
but that's probably me
asterixx:
Thank you for the suggestions, we'll see how it goes, and I'll get back to you.
Jarbon:
I find a good technique to find the optimal costs for the bot in an environment is to start with low costs then increase the costs over time until the population stabilizes to a level that you are comfortable with. The population should drop somewhat and stabilize below its old peak. If the past cost increase didn't lower it enough increase it again. The biggest problem with this technique is that you will have to be on the ball to lower the costs to prevent the population from dying out if you set the cost too high. Therefore it may be a good idea to set a population (somewhat lower than your goal) that the costs will drop to zero if it reaches and reinstate the population once it goes up. If the population hovers at this bottom range then you should decrease costs.
Numsgil:
--- Quote from: Skylimit ---It also took me quite some time till I found the veggy flag, which is kind of essential
but that's probably me
--- End quote ---
Not at all. A good program strives to be "idiot proof". Games like Spore and Half Life and Portal spend a lot of time tweaking how the UI works to make them as intuitive and easy for beginners as possible. Darwinbots is not idiot proof. It's not even really user friendly. Part of the problem with Darwinbots is that theres just a lot of options to play with. It's daunting for new users. The veggy tag is a good example: it's gotten crowded with added features.
Someday I'm hoping I'll magically get a revelation on how to do UI better (not just for Darwinbots, but for every project I work on). Until then it's good for users to point out when they had a hard time with something. It helps the developers figure out where something isn't working, even if it doesn't immediately suggest a fix.
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