Bots and Simulations > Evolution and Internet Sharing Sims

Pfft! Just tell me what to do.

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Skylimit:
Well, what I mean, I am totally obsessed by the idea
and eventually I will find a way to make it work like I want it to work, as there is plenty of features to tweak the environment

But maybe there should be some "out of the box" examples, so moderately interested users don't have to spend a week to find out how everything works

Typically what happens is, with the defaults as they are,
you get a small playground, with veggy's that don't carry veggy flag   ,
where in about 2-3 minutes one species takes control over your screen

What typically happens when you start playing around a bit, is that the population grows out of control,
completely freezing your computer

Neither is any good of course, and this can drive away some of the moderately interested users

Also a bit disappointing is, the fact that so little users share their bots over the internet
If your playground is sufficiently large, and your number of bots less than 1000,
all sorts of interesting stuff will happen if every 3 minutes some alien lands in your territory
That is actually the reason I got here in the first plays
Evolve is a very good program, but it misses this feature

Since I also mention Evolve, I must say, in evolve you can start with some random statements, ...,
and if the species is able to survive, it starts evolving, into a superior species
I have evolved some very powerful guys, that could actually compete with killer programs like contest & sqr2

I'm not sure I see this happening here, ..., though you may eventually see some weird species eating all your fabricated bots
(like BA_Chase, Piranha, Evy8, Miskywhisker)

I'm not sure who is currently experimenting with evolved bots, but it is possible to some degree
Seasnake 1.31 for instance ate all my Seasnake 1.3, ..., but the evolved bot Evy4 then completely whiped them out

But there is a lot depending on the environment as well, size/veggy's, total veggy's etc ...

EricL:

--- Quote from: Skylimit ---I'm not sure who is currently experimenting with evolved bots, but it is possible to some degree
Seasnake 1.31 for instance ate all my Seasnake 1.3, ..., but the evolved bot Evy4 then completely whiped them out
--- End quote ---


Seasnake 1.31 was just Seasnake 1.3 with mutations turned off.  I introduced Seasnake 1.3 with mutations enbaled a few weeks ago and 1800 mutations or so later, it still owns IM and is greatly changed.  It no longer forms multibot snakes for example and the average body is tiny.  It can beat the unmuating version (1.31) hands down though.

Seasnake 1.3 is a great starting point for evolution since it has a long genome with lots of different functionality, but I'm still surprised the evolved version does so well.  One would think that in the absense of a competitor, some of the defenses against tie attacks for example, would atrophy.  It must be competing against itself, providing it's own selection pressure to maintain the complex traits.  

I just introduced Shinking Violet 2.  Let's see how it deals with a veggy that fights and runs away.

Skylimit:
Have you tried to put Evy7 and Seasnake 1.3 in a large space with little food?
The seasnakes that get teleported in, even if they survive and multiply, eventually get beaten by Evy
But on the other hand, I never managed to decrease the seasnake population running at your side

What are the parameters in your universe?

Skylimit:
Seasnake must still be evolving ...
It took complete control on two of my computers, which it was not able to do last week

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