I built this bot somehow and I wish I could have made a propper hunter gene basis, but its simply more efficient for veggies to use forcefull tactics. It starts as a blob as was first programed to do; the blob has its own id. Once the ties harden, the blob uses a contiunous kinetic source from the tie strechyness. Sometimes the blob fails to activate until something bumbs it; once chaos is started, the energy is continuously reused to produce movement. I don't want to say how I managed to make it do what it is does because thats my secret, but I will admit that it often has problems with tieing too much, this can cause blobs to improerly form. It has two stages of complete cycles; spinning motion causes the external bots to launch offspring; when two blobs meet they will atempt to sexually reproduce; blobs will not mate with same blobids. Regardless, all blobs build up poisons and venom to blind and rid enemy feeders. For this bot, I have to say it is finished. THe improper genes actually leave a window for them to form improperly, but the genes should correct it if it be a problem. If the starts fly off after the ratial genes can be set, the 'starts' will fail to produce a blob.