Author Topic: This'n'That 1.01 (F2) (Peksa) - 12.05.08  (Read 1706 times)

Offline Peksa

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This'n'That 1.01 (F2) (Peksa) - 12.05.08
« on: May 08, 2008, 05:48:46 PM »
New news:
This changed so little that it doesn't deserve a new thread. I'm planning on updating this bot if need be, but I'll try to keep it a basic bot that's easy to read.

Old news:
This beats both old leagues and some of the newer bots. It uses default eye settings and uses no "tricks" to win. Just a well written basic bot.

I just realized, it's also my first submitted bot. Yay!

Code: [Select]
'This'n'That 1.01 (F2) (Peksa) 12.09.08
'By Peksa
'Designed for 2.43.1k
'This'n'That does little, but does it quite well. It's a very simple bot that has nothing fancy in it.
'Conspec recognition idea is from Aura by abyaly, otherwise DNA should be as original as a bot of this kind can be.
'A very slight modification, fares better against venom-using bots.


def friend 81
def shottype 82

start

'Cautions
 *.delgene 0 !=
 *.genes 1 = and
  0 .delgene store
 
 *.thisgene 1 !=
  *.thisgene 1 sub .delgene store
 *.thisgene *.genes !=
  *.thisgene 1 add .delgene store
 
 *.sexrepro 0 !=
 *.fertilized 0 != or
  0 .sexrepro store
  
 *.fixed 0 !=
  0 .fixpos store
  
 *.focuseye 0 !=
  0 .focuseye store
  
 *.backshot 0 !=
  0 .backshot store

'Ties
 *.robage 0 =
  .tie inc

 *.robage 1 =
  .deltie inc
  
 *.numties 0 >
  *.tiepres .deltie store
  
'Conspec recognition
 true
  *.dnalen *.robage *.dnalen mod sub dup .out7 store .tieval store
  
 *.in7 *.refage *.dnalen mod add *.dnalen sub abs 10 <
  1 .friend store

 not
 *.eye5 0 = or
  0 .friend store

'Waste
 *.waste 1000 >
 *.waste .shootval store
  -4 .shoot store
 
'Targeting and shooting
 true
  11 rnd .shottype store

 *.eye5 0 >
 *.friend 1 != and dupbool dupbool dupbool
  *.refxpos *.refypos angle .setaim store
  *.refxpos *.refypos dist 10 div 50 sub 50 ceil 0 floor .refvelup add .up store
  *.refveldx .dx store
  -16 .shootval store
 *.refpoison 0 >
 *.refshell 0 = or and
  -6 .shoot store dropbool
 *.refpoison 0 = and
 *.refshell 0 > and
  -1 .shoot store dropbool
 *.shottype 3 <= and
 *.refeye 0 > and
  *.venom .shootval store
  -3 .shoot store dropbool

 *.eye5 50 >
 *.friend 1 != and
  *.refvelup .up store
 *.shootval *.venom != and
  32 .shootval store
  
 *.eye5 0 =
 *.friend 1 = or
 *.shflav 0 =
 *.shflav -2 = or and
  *.aim 418 rnd add .setaim store
 4 rnd 1  = and
  *.maxvel .dn store
  
 *.eye5 0 =
 *.friend 1 = or
 *.shflav 0 != and
 *.shflav -2 != and
  *.aim *.shang sub .setaim store
  16 .shootval store
  -6 .shoot store
  0 .shflav store
  
 *.paralyzed 0 != or
  0 .shootval store

 *.eye1 *.eye9 !=
 *.eye5 0 = and
  140 *.eye1 *.eye9 sub sgn mult *.aim add .setaim store
  
 *.eye2 *.eye8 !=
 *.eye5 0 = and
  105 *.eye2 *.eye8 sub sgn mult *.aim add .setaim store
 
 *.eye3 *.eye7 !=
 *.eye5 0 = and
  75 *.eye3 *.eye7 sub sgn mult *.aim add .setaim store
  
 *.eye4 *.eye6 !=
 *.eye5 0 = and
  30 *.eye4 *.eye6 sub sgn mult *.aim add .setaim store
 
'Body/nrg management
 *.nrg *.body !%= dupbool
 *.nrg *.body > and
  *.nrg *.body sub 100 ceil .strbody store dropbool
 *.body *.nrg > and
  *.body *.nrg sub 100 ceil .fdbody store

'Repro
 *.body 1000 >
 *.nrg 1000 > and
 *.totalbots 2 div 15 floor 30 ceil *.totalmyspecies < and
 *.eye5 0 = and
  50 .repro store
  
 *.body 500 >
 *.nrg 500 > and
 *.totalbots 2 div 15 floor 30 ceil *.totalmyspecies >= and
 *.eye5 0 = and
  50 .repro store
  
'Defences
 *.ploc .shoot !=
  .shoot .ploc store
 
 *.vloc .shoot !=
  .shoot .vloc store
  
 *.venval -2 !=
  -2 .venval store
  
 *.nrg 150 > dupbool dupbool
 *.poison 1000 < and
  50 .strpoison store dropbool
  
 *.shell 500 < and
  75 .mkshell store dropbool
    
 *.venom 15 < and
  15 *.venom sub 0 floor .strvenom store

stop
end
« Last Edit: May 12, 2008, 04:35:24 PM by Peksa »

Offline goffrie

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This'n'That 1.01 (F2) (Peksa) - 12.05.08
« Reply #1 on: May 08, 2008, 06:43:11 PM »
You don't need the "cond" if you have no conditions (in newer versions of DB anyways.)

Also, instead of "1 1 =" you could use "true", or "clearbool". An empty boolean stack will always evaluate to "true".

You did use one trick - birth tie severing  

Code: [Select]
*.in7 *.refage *.dnalen mod add *.dnalen sub abs 10 < dupbool
    1 .friend store dropbool
  
   not
   *.eye5 0 = or
    0 .friend store
could be replaced with
Code: [Select]
*.in7 *.refage *.dnalen mod add *.dnalen sub abs 10 <
    1 .friend store
   not
   *.eye5 0 = or
    0 .friend store
Conditions aren't modified unless explicitly done so by "and", "or", "not", "dropbool" etc.

Anyways, nice bot
« Last Edit: May 08, 2008, 06:48:20 PM by goffrie »

Offline bacillus

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This'n'That 1.01 (F2) (Peksa) - 12.05.08
« Reply #2 on: May 09, 2008, 02:24:32 AM »
Once again, if you want to start a new set of conditions, you have to clear the boolean stack first with clearbool.
"They laughed at Columbus, they laughed at Fulton, they laughed at the Wright brothers. But they also laughed at Bozo the Clown."
- Carl Sagan

Offline Peksa

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This'n'That 1.01 (F2) (Peksa) - 12.05.08
« Reply #3 on: May 09, 2008, 03:24:22 AM »
Quote from: goffrie
Anyways, nice bot
Thanks! I did notice the conspec DNA thing after posting, but it doesn't affect the performance of bot, so I didn't feel overwhelmed by it  Thanks for the other bits as well. They don't affect behaviour, but make DNA just a little bit nicer to read.

Quote from: bacillus
Once again, if you want to start a new set of conditions, you have to clear the boolean stack first with clearbool.

Actually you don't, as Numsigil explained in the other topic.

Offline bacillus

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This'n'That 1.01 (F2) (Peksa) - 12.05.08
« Reply #4 on: May 09, 2008, 03:34:46 AM »
Yea, I know. I remember posting this about ten seconds before reading his post, then forgot where I posted.
"They laughed at Columbus, they laughed at Fulton, they laughed at the Wright brothers. But they also laughed at Bozo the Clown."
- Carl Sagan

Offline Peksa

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This'n'That 1.01 (F2) (Peksa) - 12.05.08
« Reply #5 on: May 12, 2008, 04:39:00 PM »
Bump!